Divine Bugfixing [LITRPG Gamecreation]
Community Rating
Description
Thanks to the leaps in AI, game companies have found it easier to generate fantasy worlds based on a template. This is especially true for Deep Dive Massive Multiplayer Roleplaying Games, where the sensory experience of the users needs to be coded. As a developer, Jasper has found himself with the thankless task of fixing all the bugs that inevitably pop up. To make this task more enjoyable, he has developed his own little game where he takes on divine power, and he has invited his wife, Celeste, along. The primary problem is that they need to finish before the deadline, and they can only play during weekends, however with a 5 to 60 time difference, they get just about 7-9 days to change things up, before the world generates another 100 years of progress. What to expect:Small cast of characters- Focus on their interactions.World progress- The time progression ensures that the world is constantly progressing.World development- A fairly small world slowly expands as the game gets more developed. Starting from a town to encompass nations.Limitations set by resources- Instead of limiting the developers on what they can do based on what would be fair, they are limited by their daily Energy.Low numbers- Numbers are kept intentionally low. Spoiler tagswill never contain any new information. Spoilers contain one of the following:Description of images for mobile users.Reminders of what certain powers do. A story inspired by the RPG system Godbound,available on drivethrurpg for free!Thank you toellen_s_artworksfor the art.
Information
- Status
- Ongoing
- Year
- 2024
- Author
- ntns55
Tags
Royal Road Stats
- Rating
- 3.9/ 5.0
- Followers
- 1,323
- Views
- 237,526
Chapters(122 total)
- Chapter 46: Runes and Magic [Includes Poll]Mar 18, 2026
- Interlude: Creation From the EmpireFeb 25, 2026
- Chapter 45: Rage Against the MachineFeb 11, 2026
- Chapter 44: When all you have is a HammerJan 28, 2026
- Chapter 43: Den of the InquisitorsJan 14, 2026
- Chapter 42: RosenburgJan 7, 2026
- Chapter 41: Endless Revolution [Includes status poll]Dec 31, 2025
- Interlude: The Factions of KalishDec 24, 2025
- Chapter 40: Tomb of OrlekDec 17, 2025
- Chapter 39: Fighting OrlekDec 5, 2025
- Chapter 38: Hidden MeaningDec 3, 2025
- Chapter 37: The Nature of HatredDec 2, 2025
- Chapter 36: Investigating the Demon WarDec 1, 2025
- Interlude: The History of A'kastinNov 30, 2025
- Interlude: An Analysis of Existing Magics Based on the Conventional Theoretical Arcane ParadigmNov 29, 2025
- Chapter 35: In the midst of battleNov 28, 2025
- Chapter 34: Morwen Confrontation [Includes Poll]Nov 27, 2025
- Chapter 33: Walking and MechanicsNov 26, 2025
- Chapter 32: In the TrenchesNov 25, 2025
- Chapter 31: Cutting off a Disease.Nov 24, 2025
What readers say about Divine Bugfixing [LITRPG Gamecreation]
“"In a game of bugs, gods become janitors" 10/10 summary right there. The narrative is a fun and interesting exploration of game patching from a Watsonian perspective-- that is, how these patches would appear to the NPCs and characters in game. Our leading…”
LoneLeafRoyal Road5.0 / 5“Interesting story and there are definitely some good concepts for sure. Could use some help with some writing, but always nice to see some interesting powers! It is interesting that a couple has been chosen as the main characters. I would love to see them i…”
KittyPuppyRoyal Road5.0 / 5
Reviews
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Community Reviews(9)
- LoneLeafRoyal Road★★★★★ 5.0"In a game of bugs, gods become janitors" 10/10 summary right there. The narrative is a fun and interesting exploration of game patching from a Watsonian perspective-- that is, how these patches would appear to the NPCs and characters in game.
Our leading duo is the naturally complementary relationship of a pragmatic programmer husband and whimsical wife. Both feel well realized and their lovey dovey dynamic is a nice turn from a lot of LiteRPG fictions. Even the NPCs feel appropriately flushed out with just the right amount of quirky uncanny-valley offness to distinguish them from our 'real' characters.
The story is tricky for me to categorize... GameLite Slice of Life? Progression Fantasy with Doylist motivation? What I can say for certain, it's light-hearted and enjoyable-- a wholesome feel-good read. (at least as of C.10)
Grammar: worth noting the author isn't default english, so there's going to be some spelling/verbage that is a bit off. 10 chapters in and I've only had 3 lines that took me out of it while I chunked my way through. That's still very impressive considering english is not his second, but his third language! Major props!
I'm looking forward to reading more! Definitely an up and coming fiction here on Royal Road. - KittyPuppyRoyal Road★★★★★ 5.0Interesting story and there are definitely some good concepts for sure. Could use some help with some writing, but always nice to see some interesting powers!
It is interesting that a couple has been chosen as the main characters. I would love to see them interact some more, and while it is a little weird that there isn't a "main bad guy" I think that it works in this context, especially with how things are currently setup.
I would love some exploration of the other domains, and some deeper exploration of the world, though I am assuming that it will come with the time skip. I am sure that there will be plenty of elements that can be expanded upon.
What I do like is the way that the characters seems to be trying to balance the world with what they know to be real. There is a sense that they are deliberately trying to avoid interacting with people, however, they cannot help themselves as they come to see the NPCs as their fellow citizens.
I am not sure about the mechanics themselves, though I believe that it can probably be expanded upon once they level up.
All in all, a story with a lot of potential, which it is already capitalizing on. - decentcanvasRoyal Road★★★★★ 5.0seems like a story with a lot of promise has some unique premises and a lot of interesting characters will continue reading it later it’s seems like the author is really thing about what direction to take their story and is very accepting of proper feedback
i also enjoy the authors plentiful updates on their social media platform - SpaceFan839Royal Road★★★★★ 5.0A fun experience to read. Both husband and wife make mistakes as gods that lead to hysterical situations. Be prepared for both leads to start to get into the mindset that they are gods that will be gone for hundreds of years and plN accordingly. Would recommend everyone should give it a read at least once.
- Reader1587Royal Road★★★★ 4.0+ idea of divine game debuggers
+ the idea of a married couple playing together
+ turn the work into fun
+ starting as very poor gods, which must earn the worship points
+ protagonists blunder, and they are not omnipotent
+ character influence can grow while offline
- feels like the protagonist's previous RPG experience is nonexistent
- God of Magic suffers from stupidity bouts
- LitRPG system introduction is convoluted and unsatisfying at the begining
- Magic system is messy
- Logical inconsistencies
The quality of writing is all right, with occasional typos & grammar hiccups. If I were the writer, I would either spend some time improving the system or switch to GameLit.
Please read this novel and form your own opinion :-) - battletechmechRoyal Road★★★★ 4.0I've read the first 4 chapters to give some feedback, and I can say that I enjoyed the story and concepts. This review only encompasses the first 4 chapters.
Pros:
The low stakes give the story a comfortable Ghibli-like mood and I enjoy the relationship that Jasper and Celeste show to each other and their relationship is very warm and enjoyable.
Cons:
The start of the story itself is very heavily frontloaded with exposition and mechanics for the universe that are unnecessary. I'd suggest introducing world-building elements as they're important to the story (these can act as great obstacles!), rather than a long list of things the characters see. - HibisQuitsRoyal Road★★★★ 3.5I like the story so far. The main characters have nice chemistry, and the overall concept is a fresh take on the LitRPG genre. I'm a sucker for mythology, so I am looking forward to seeing how Jasper and Celeste's legend grows within the game world.
That being said, it is a little hard to read because of the formatting. The story has a lot of large walls of text, and it's a bit hard on the eyes. It would help a lot if there were more page breaks, especially when a new piece of dialogue begins. - GrifterRoyal Road★★ 2.0An interesting underlying premise, but the execution isn't well-thought-out, to the point where the characters' actions are almost incoherent at times. Take chapter 30 as an example:
Jasper is deciding what to do with his current windfall of power, and decides to create dragons. Why? Well, that's not explained beyond "a magical creature might be a good idea". He decides there should be seven, each associated with one of the Heavenly Virtues. Why? Because he "know[s] that at least one of them will fall to corruption, and [he] believe[s] that they will contrast well with their opposite in what [he] call[s] Deadly sins."
...What? Neither the Sins nor Virtues have been mentioned in the story before as a concept, they don't mesh well with any existing worldbuilding, and they aren't mentioned again except in reference to said Dragons (as of Chapter 58).
There's no throughline to follow, no underlying structure--the characters just do random things without explanation as to how those things are supposed to help, how anything is supposed to fit together, or where things might be going.
Ironically for a story where the characters are supposed to be fixing bugs in an AI-generated world, it feels like the story itself is being AI-generated a chapter at a time, with no thought being put into the overall direction beyond "What word comes next?". The world being built is a complete hodgepodge of typical fantasy elements, with no attempt being made to connect anything to anything else.
In addition, the premise isn't particularly well-served by the LitRPG format. There's no real reason for a programmer to impose RPG-style limitations on his own in-game abilities and power levels when his goal is supposed to be to fix major bugs and worldbuilding issues.
Overall, the core idea has merit, and the moment-to-moment action is acceptable, but I think the overall execution would need to be reworked from the ground up to make the story believable or immersive as a whole. If the overarching - luminariumRoyal Road★ 0.5Story:
There's a load of unnecessary exposition at the start (first two chapters) that slows down the story. It would have been better just jumping into the virtual world experience, and then discussing context and mechanics in bite-sized pieces later on, when they actually become relevant. And not discussing the things that never matter.
Also... where's the conflict? I didn't see any. Simply having two characters talking about how the game is designed, does not a story make. Because of this lack of conflict (and readability problems), I found myself skipping entire paragraphs at a time, trying to see when it gets to a point.
Character:
The very fact that they're in the virtual world fixing bugs makes it less immersive, and it's made worse by the fact that they're not interacting with anyone else (except each other and the system) until chapter 4. Then, the other characters feel like cardboard cutouts (not surprising since they're NPC's, but like... this is a story. Making them feel real is the name of the game.)
The protagonists seem to just be going through the motions looking over the game and that's it. There's no real interpersonal chemistry there.
Style:
There's way too much blue-boxing. There's also way too much theory-crafting introspection and talking about the mechanics of them game. This would be fine if the conflict was about the mechanics... but it isn't... and even if it was, the mechanics being described should be really sparse. The protagonists don't need to be discussing all the minutiae that *isn't* broken, as none of that is relevant to the story.
Also, the Inkarnate map looks really bad. There's too much blank space, way too much of a clear-cut distinction between zones, etc. Realistic maps are never like that (even game world maps); they should be filled with content.
Too much use of "was". Makes the story feel passive.
Grammar:
The story has a lot of way too long paragraphs, as well as dialogue lines by alternating speakers all crammed into the
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