No Place for Hope [Fantasy/Space Pirates - LitRPG]

Self-Published

Community Rating

Description

Let’s go, lads. We got places to blast! —Hope In a cosmos splintered into human subspecies, forged by extreme worlds and bound by brutal caste- and race-purity hierarchies, an RPG-based System reigns supreme. System Law No. 2:No logic-bound, self-sustaining construct—whether technological or magical—shall function without the direct, ongoing involvement of a living, magical entity. Any attempt to create automation or self-operating systems simply will not work. Automation is dead. Magic requires will. Every spell, every machine, every tool must be guided by a living hand. No circuits. No self-fueling portals. No enchanted machinery left to run alone. Humanity spread across the void, only to be bound in feudal chains, forged of blood and steel. Follow the story of Hope, a street-raised orphan from a dead-rock wasteland, suddenly hurled into an Earth-like planet full of vivid colors and strange, bizarre things like grass, clouds, and even trees! He’ll heed the constant ping of system messages, hunt and be hunted, and level up his skills in a place built to test him. "Hope ain’t a feeling—it’s me." NOTE:The early arc begins planet-side, focused on survival and progression, before the spacefaring elements take over (ch 40+). -------------------------------------- What to expect: 1. Space pirates2. A likeable MC who breaks fate and rules3. LitRPG mechanics4. Feudal space opera with fantasy core5. Real, constant progression6. Primarily single POV with rare interludes7. Romance (no harem!)