Seeds of Discordia

Self-Published

Community Rating

Description

He looked at the mask that was still on the table and stared at it. He grabbed it and said with a mix of sorrow and regret, “Looks like this is the end for us buddy. We can finally put all this chaos to rest.”

Or so he thought.

As Liam was getting ready for the inevitable doom that the world promised, he was suddenly transported without warning. Not to a castle, not to an academy, not even to a King's audience room where a princess was waiting. Instead he is transported to a Tutorial Area hidden away in a cavern.

Here he learns that magic is real, monsters exist, and classes are a thing. This is all great and everything until his starting class is suddenly changed due to some foreign interference in his body giving him a Non-Combat Class...Crafter.

As if things couldn't get any worse he has to find a team who would accept him, try to figure out how to survive in the Portal he was assigned to, and kill monsters while trying not to die. However, the first two things on his mind is to fix the nasty taste left behind from drinking potions and trying not to lose to Upchuck Roulette.

New Arc starts after Tutorial 140. New Arc starts with Adventure 141.

All chapters below 141 are the Tutorial Arc while Adventure 141 - current are part of the next Arc. Working Title Arc is New Arrival Mayhem Arc.

Chapter release scheduling will beMondays, Thursdays, andSaturdays.

New word count after Chapter 140 is roughly between 2500 to 4500.

Information

Status
Hiatus
Year
2023

Royal Road Stats

Rating
4.1/ 5.0
Followers
502
Views
907,924

Chapters(355 total)

Reviews

No reviews yet. Be the first to share your thoughts!

Community Reviews(8)

  • S1qwemRoyal Road
    ★★★★★ 5.0
    It’s worth a read. Good spelling and grammar, good prose, decent storytelling pace. Battle narration and crafting scenes are appropriately elaborated on in accordance with their narrative importance so it doesn’t feel like the story gets bogged down.
    The protagonist is unique in so many different ways, it feels a little excessive. Between 1. Overpowered family 2. Manual skills 3. Hidden bloodline 4. Hidden class 5. Unique magic combination 6. Unique crafting method 7. Hidden god patron 8. Tactical genius 9. Hidden rage ability,  it just feels too much. Even with all this, the story doesn’t read like an op power fantasy, but  its a little repetitive when the solution to a lot of the dramatic tension is to have the protagonist reach into his grab bag of op backgrounds and pick one out to breakthrough. It also makes the story seem somewhat incoherent, as there simply isn’t enough story time to devote to all of these things. Even if they were all elaborated on, it would seriously bog down the story flow.
    The book could use a little more time spent on worldbuilding, I know very little about the economics, politics, power factions of the world beyond the generic nobility and demonic cults existing. Hopefully all this starts to get pulled together a bit after the current story arc.
    Side characters are fleshed out to some extent, but since they all got cycled out at the end of the tutorial arc it’s really been a one man show. This actually made the battles more readable overall, the mass battle scenes get weaker the more characters are directly involved.
    The book actually got a lot more readable during the part where it wasn’t quite so focused on stat raises, saving them up for a big dump. It definitely improved the flow when the stat raises didn’t feel like they were interrupting the story.
    You should try this book. It’s fairly interesting and enjoyable enough. As usual, I wrote a lot about what the book does wrong, but there’s a lot more it does right, since I was quite p
  • SurbrisRoyal Road
    ★★★★★ 5.0
    .
    I don't want to give away too much about this story, but what I can tell you is the architecture of the system used to do magic is one of the coolest ones I've ever read about. I am looking forward to understanding more about the seeds and how do I tell more without giving it away? The interesting world that has been created is so vast that I would love to see one chapter a day come out and I would read it every day. I want to see their adventures just like I want to see Indiana Jones and some of the greats. So this is really good and well written. And if you've got time, there's a lot of chapters and I hope it never goes away.
  • Poplo000000Royal Road
    ★★★★★ 4.5
    I don't write comments often, but this story requires it. I personally love the system, the intro with different worlds, the secrets, etc. I just don't understand why every single thought and action is repeated to the reader. I don't need every little detail explained, I don't need to know why certain skills are used vs not used. I don't need to know what Liam considers to be the best of worst strategies. Sometimes, just having thoughts and showing emotion through writing does a lot of the job for you.
    Also, I recommend running the writing through grammarly and making sure all of the grammar rules are appropriately stated. The errors take away from the novel sometimes.
    A lot of the time, the situation seems to be dire, but the writing and exposition is so long, the danger of the situation kinda dies out a bit.
  • vestriusRoyal Road
    ★★★★★ 4.5
    I have to say this up front: I’m loving this story!
    Now that you’re not going to run away: I think the Prologue is awful. I wasn’t sure if I wanted to continue after reading it. It’s confusing, and the descriptions are a little overdone, and the actions of people in and around the world don’t seem to make any sense? The world is ending, but the news is still broadcasting? Would they not be home with their families?
    But! If you read past the prologue, and make it through the very detailed third chapter (Tutorial 2) that serves as a bit of an info-dump, I think you’ll find a story that’s fun, entertaining, and intriguing.
    This is a story I’ll definitely be continuing.
    Story: 5 -> Once you get into it, this is a heavy LitRPG through and through. The combat seems well paced so far, and the interactions make sense. On the plot side, there hasn’t been a ton revealed so far, but I’m very intrigued and interested in where it’s going from here.
    Character: 4.5 -> There are a few moments of unnatural dialogue between people, but overall the characters are coming together. I this will be a more slow burn aspect of the story, which isn’t a bad thing.
    Grammar: 4 -> The story is very readable, but there are some weak points here and there. I noticed things a little more in the early story. Word choices that didn’t make much sense to me, and the occasional typo.
    Style: 4.5 -> From a story writing perspective, I’m a little lower here. I think (especially in the early chapters) that there are some confusing parts early (the dreaded prologue) and the author is a little description heavy —but I do think this improves as you go! On the other hand, the combat logs and system messages are amazing. I love the use of the little image to break the story from the system messages. It honestly help me with immersion a bunch, and I may steal the idea myself. Just that alone pulls this category up, for me, from maybe a 3.5 -> 4.5.
  • Loki's ChildRoyal Road
    ★★★★★ 4.5
    MC is transferred to another world pretty common right? But Crafter? You have my attention, want to learn battle skills? Okay time to read.  The characters are all slowly but surely getting fleshed out. The world lore is expansive and growing larger.
    Grammar 4.7
    Spelling 4.6
    Story 4.5
    A fun read, doesn't get nearly enough readers. Give it a chance what do you have to lose.
  • meerschaumRoyal Road
    ★★★★ 4.0
    So far, kinda fun. Quite a few characters, though they haven't been individually fleshed out very much yet. The concept and the System in the story are a little interesting, there's a bit of mystery and some generic dungeon crawling. As of chapter 29, ther author hasn't done much with what they've set up yet, but it looks like it has the potential to do some interesting things. I don't usually review books this early, as with this short length so far I don't think it's very fair to judge anyone by the amount of length that's in here so far, but I noticed the book was low on reviews.
    So far, it's a bunch of young adults from very different backgrounds dropped together in a somewhat generic videogamish setting, trying to get along, it has a mix of slice-of-life and fighting.
    I'm not sure why, but the emotional feel of reading this reminds me of "Leveling up the world"'s early chapters - maybe the way the character is unmoored from the setting, but the danger is only intermittent?
    A few grammar mistakes here and there, and some odd word choices that come and go from chapter to chapter - though still quite readable.
  • ThorgrimSteelfistRoyal Road
    ★★ 2.0
    This story has a very interesting premise. A gathering of people saved just in the nick of time by people who likely want to use them, gain their knowledge, or otherwise find the rising stars to try to get them to sign on to whoever they’re working for.
    Very unfortunately, this is one of the better system stories in everything but execution.
    The system itself actively hinders people just because. Have no [sword skill]? Well now you’re going to find it more unwieldy and doing less damage, than a non system user would ever have. Just because.
    If you want to write a crafter “non-combat” character using wits and their creations, to make their way through a hostile world, there’s no need to artificially ruin their ability to do things. Just make them bad at it, or extremely focused on crafting to the detriment of their fighting ability. Make it a character trait, not artificially forced, essentially.
    Also [Luck] is a terrible attribute to have in written stories. The author literally controls everything, it’s unfortunately very deus ex machina-like for things to randomly be there to save the MC or for them to “find” a rare treasure that fits them perfectly. The world/system literally bends over backwards to make things work due to someone having a higher [Luck] than someone else. If it was removed from the vast majority of stories nothing would change. It’s just a way to hand wave something that happens without giving a proper explanation, which isn’t actually necessary and there are better ways to avoid giving one.
    People can be bad at learning how to properly use weapons without being artificially limited or artificially unable to wield them. Crafter characters can be combatants with unique ways of fighting without being pigeonholed into that way of fighting. Sadly it really removes agency from the character and forces them to do things, just because.
  • DJ JacobsonRoyal Road
    ★★ 2.0
    I think the base idea for this book is an interesting concept. Survivors of destroyed planets teleported to a tutorial area for what I'm assuming is going to be the start of an rpg progression storyline. This could definitely be a great story if it's developed correctly. However, if I had to describe the first two chapters in just one word, that word would be "convoluted." There's way too much going on all at once and the story bounces all over the place. There also comes a point when something can be given too many descriptions. It can make things sound redundant. For example "sounds like a chaotic symphony of chaos." So the chaos sounds chaotic? You could plainly say "sounds like a symphony of chaos." Or "sounds like a chaotic symphony." There are some serious grammatical errors that needs to be addressed. My last suggestion would be, to go back and reread your draft out loud, then do it again.