Ash and Ember: A Post-Magical Progression Fantasy

Self-Published

Community Rating

Description

In a world where magic is dying and machines rule, the last mage apprentice walks into the wild.

Caelum Veyne never asked to be a mage. But in the soot-stained industrial city of Metoria, he's the last apprentice of a half-sane old wizard, studying rituals and ley-lines while everyone else builds steam engines and mana-powered rifles.

When he’s sent on a sacred pilgrimage to one of the last Wild Mana Zones — a primal forest known as the Verdant Wound — Caelum is joined by his childhood friend Jonas, a skeptic who left magic behind, and Master Orrin Veyne, a relic of a fading age.

Their path leads through abandoned shrines, wild ley surges, magical beast sanctuaries, and the edge of a world that’s already forgotten them.There are no system messages. No flashy levels. Just survival, slow growth, and the possibility that something ancient still waits in the roots.

Ash and Emberis a slow-burn LitRPG/Progression Fantasy featuring:

Low magic, high atmosphere

Subtle character-based progression

Industrial-era technology vs. ancient magic

Dangerous Wild Mana Zones

Gritty, mature tone with deep worldbuilding