Card Apocalypse
Community Rating
Description
Noah was just an ex-army mechanic trying to get home to his pregnant girlfriend, ring in hand.
Then words flashed across the sky. The gods had decided. Earth was being combined with nine other worlds in a grand competition in which individuals must strive to rise in the new mega-world.
Oh, and the goal was for ninety percent of mortals to die before they rose again.
But not all is bad: Some chosen people will receive decks of Magical cards to help them along the way, to compete in The Great Game. Noah himself got a deck based on post-apocalyptic robots, spearheaded by a sarcastic junk golem.
Now Noah has to fight his way through ruined stretches of his native Kansas, as well as through magical forests and deadlands from worlds not his own to reach his girlfriend, Hope, in Night City. Along the way, he will meet all kinds of interesting or dangerous new things: creature cards that have personalities, a homicidal golem, an alchemist goblin-princess, remnants of human civilizations, outposts of a magical enslaving elf empire, and Night City--the post-apocalyptic remains of Kansas City overrun by vampires.
This is a CCG (Collectible Card Game) style LitRPG set in an apocalypse world. Expect real card game mechanics, but where deckbearers are on the field of combat.
Information
- Status
- Hiatus
- Year
- 2024
- Author
- Tharsult
Royal Road Stats
- Rating
- 4.6/ 5.0
- Followers
- 978
- Views
- 118,460
Chapters(27 total)
- Card Apocalypse 1, Chapter Twenty-Seven: The Crimson ClanOct 5, 2024
- Card Apocalypse 1, Chapter Twenty-Six: The Long Walk NorthOct 1, 2024
- Card Apocalypse One, Chapter Twenty-Five: Final, Final PreparationsSep 18, 2024
- Card Apocalypse One, Chapter Twenty-Four: The Big BoySep 14, 2024
- Card Apocalypse One, Chapter Twenty-Three: Technomancers and Two SwitchesSep 12, 2024
- Card Apocalypse One, Chapter Twenty-Two: Dead EggheadsSep 10, 2024
- Card Apocalypse One, Chapter Twenty-One: Entry to The Lost Temple of MechosSep 7, 2024
- Card Apocalypse One, Chapter Twenty: The Wages of Victory, Part IISep 5, 2024
- Card Apocalypse One. Chapter Nineteen: The Wages of Victory, Part ISep 3, 2024
- Card Apocalypse One, Chapter Eighteen: A Touch PyrrhicSep 2, 2024
- Card Apocalypse One, Chapter Seventeen: Battle of Bog’s EdgeAug 31, 2024
- Card Apocalypse One, Chapter Sixteen: The Zorin BogAug 30, 2024
- Card Apocalypse One, Chapter Fifteen: The Battle of Beaver BridgeAug 29, 2024
- Card Apocalypse One, Chapter Fourteen: Just HangingAug 28, 2024
- Card Apocalypse One, Chapter Thirteen: Rattletail HellAug 27, 2024
- Card Apocalypse One, Chapter Twelve: Idyllic InterludeAug 26, 2024
- Card Apocalypse One, Chapter Eleven: A Rangin’ We Shall GoAug 24, 2024
- Card Apocalypse One, Chapter Ten: FarmsvilleAug 23, 2024
- Card Apocalypse One, Chapter Nine: Refugees of EmporiaAug 23, 2024
- Card Apocalypse One, Chapter Eight: Negotiations between PsychopathsAug 23, 2024
What readers say about Card Apocalypse
“In my opinion this story is very well written, especially it's card system. The characters are pretty likeable and while there are moments where you get annoyed with the character due to their decision, it's purely annoyance at the character and not the wri…”
RiptideCTRoyal Road5.0 / 5“This story does not start off slow, we're not sitting around here world building. Jumping straight into it!! I love the care the author seems to have put into their system and I cannot wait to see how they flesh it out! If you're a flesh bag looking for a f…”
JacksonRoyRoyal Road5.0 / 5
Reviews
No reviews yet. Be the first to share your thoughts!
Community Reviews(10)
- RiptideCTRoyal Road★★★★★ 5.0In my opinion this story is very well written, especially it's card system. The characters are pretty likeable and while there are moments where you get annoyed with the character due to their decision, it's purely annoyance at the character and not the written, which a great indication that the author isn't forcing interactions. Card system wise, I feel it's very simple on the surface which makes it a very easy read if you don't want to go too in depth with all the cards abilities and whatnot. However, it has quite a bit of substance behind it which I find makes the story feel all the more immersive, with detailed descriptions of abilities and effects, alongside actual card designs on most chapter pages. Before reading this story I read the authors other piece with a similar universe, but the stories are very different character wise and the environment the characters find themselves in is very different. Nonetheless, both stories feel like excellent reads for the same reasons. The book isn't super far in, but I look forward to how the author continues with it.
- JacksonRoyRoyal Road★★★★★ 5.0This story does not start off slow, we're not sitting around here world building. Jumping straight into it!! I love the care the author seems to have put into their system and I cannot wait to see how they flesh it out!
If you're a flesh bag looking for a fun read with incredibly high stakes give it a shot and join me in reading this one!!! - Tracyarmav D'OrdiniiRoyal Road★★★★★ 5.0Another exciting Deckbuilder from Tharsult! Noah is a bit lost at the start but is learning quickly. I'm eager to see where this story takes Noah and his companion RED. Also interested in what Mechos has in store for this round/season of the Great Game. They could be a valuable benefactor for the remnants of humanity; if they're interested.
- RepholtzRoyal Road★★★★★ 5.0It just scratches that yu-gi-oh itch! The magic/card system is cool, the same from demon card enforcer.
I love seeing some entirely new cards and ways for the decks to synergise
RED is hilarious! Favorite companion, just my blend of snarky, and condescending. We all know he is gonna mellow out, the protagonist is gonna grow on him and then it is time to save the world! - Coldfang89Royal Road★★★★★ 5.0I read Demon Card enforcer and I loved that series, and this one feels very similar. Really looking forward to seeing where this series goes. The writing is excellent, the editing is excellent, and I love how the author includes custom cards at the front of every chapter. I will definitely going to be continuing this series.
- Sololetter1Royal Road★★★★★ 4.5The excerpt presents an engaging mix of romance, personal stakes, and a sudden shift to a fantastical apocalypse scenario. Noah's character is well-developed, showcasing his love for Hope and his anxiety about proposing, which makes him relatable and grounds the story in reality before the unexpected twist.
The narrative transitions seamlessly from Noah's personal journey to the global catastrophe, maintaining tension and reader interest. The introduction of the "Great Game" and magical elements is intriguing, promising a blend of science fiction and fantasy that could explore themes of survival, power, and morality.
The pacing is effective, with action sequences like the Tesla incident and the appearance of the Goliath Firefang adding urgency. The descriptions are vivid, though sometimes the shift from personal reflection to action feels abrupt.
Overall, the chapter is a captivating start that combines relatable emotional stakes with high-concept fantasy, setting up a compelling story with potential for character growth and thrilling plot developments. - 2ndclassnerdRoyal Road★★★★★ 4.5It is an interesting story and I love the system from Demon Card Enforcer. I do have a few problems with how different the world is from the other book. Also at least one of the rules is changed that really stuck out as annoying to me. In DCE one of the rules is that every deck made or god give will have a mantle card. If no mantle is in the 10 cards to form a deck one card will be changed. But in this book one guys just has to go without. Also in the early pages their is way too much height comparison. Like "He stood at a solid 6'2" which put him at still 2 inches short than MC". It just feels very petty, pointless, and annoying. I don't really see a point to having a person be that tall when their a former Airborne soldier with a rising MMA career. Like a little too much on the wish fulfillment edge. But like I said once the story is going all that nuisance fades. Honestly this series is a great expansion but I would still like to see further deviants decks less Undead, Demon, and Angels; more robots, fairies, and new factions.
- Dustin SieversRoyal Road★★★★★ 4.5Great card system, MC isn’t crazy OP and doesn’t make dumb choices all the time. Good writing and plot. Typical post apocalyptic world merging but not everything has to be original to be good and well executed! Can’t wait for more! Found the author after reading Demon Card Enforcer on Amazon. Would highly recommend that series as well!
- impRoyal Road★★★★ 4.0Card Apocalypse has the same card system and universe as the authors other series, Demon Card Enforcer. The system is good, one of the best in the card game subgenre of GameLit. That said, it doesn't have the Noir tropes to fall back on, which has resulted in weaker characterizations and narrative oomph compared to the author's other card-based story.
This isnt to say that it's worse, just that the characters and story need a lot more time coalesce into something. Our lead character is currently more of an audience insert and the other characters are broad archetypes. This is holding the story back from greatness right now. The apocalypse setting doesn't have much going on so far and the narrative is relying on the characters and system mechanics to carry it, but the characters aren't yet developed enough to bear that burden.
There is a lot of potential here and the author has proven this system elsewhere. It really just needs time. It kind of needs to get this first book that is establishing the apocalypse setting and (re)introducing the card system out of the way before it can blossom into what it really wants to be. - Dungeon_Core_FanRoyal Road★★★★ 4.0Loosely set in the same multiversal setting as the author's Demon Card Enforcer (same gods and deckbuilding magic cards, different version of Earth), this is the story of a young man trying to get home to his pregnant girlfriend . . .right as the gods decide to kickstart the apocalypse. Ten different civilizations have just been dumped onto the composite world of Arena, and - to make things more interesting - the gods have decided to hand out magic cards to particularly interesting survivors. And thus our protagonist sets out for Kansas City (and his girlfriend) wirh a pistol in one hand, a deck in the other, and a human-hating magic robot in tow.
The character building is strong, and their reactions are reasonable to the situations. Even Noah's decision to run across Kansas to his girlfriend makes sense in context (remember, he's a twenty something who just found out he's going to be a father). Also, the exiled goblin princess might be one of the best characters the author has come up with. And while the protagonist might not be quite as strong, he's still a dynamic and likeable lead.
However, I'm not enjoying the story as much as the author's other works, and I think it's because of the setting. Despite the gods making the world of Arena by smooshing ten planets together, it feels . . .well, empty. So far, post-apocalyptic rural Kansas feels like generic farm country, just with goblins and elves thrown in. There's been no trace of the other seven species yet, and the only thing distinguishing it from a generic fantasy world is the asphalt highway that the protagonist is trying to follow.
Don't get me wrong - I am enjoying the story. It's just that System Apocalyse stories are fairly common, and the author's last work was so memorable . . .Card Apocalypse has a lot to live up to, and I don't think it's found it's groove (or iconic element) yet.
Overall, Card Apocalypse is a very good story . . .and its free here on Royal Road. However, if you've got an Amazon
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