The General Core {The Sphere}
Community Rating
Description
The life cycle in the Sphere is on the brink of collapse because one of its elements, the Dungeons, have been exploited too much by the mortals.
The group who created the Sphere already tried and failed with several modifications, because the original computer-like dungeon cores are too inflexible to handle changing approaches. So they try another type of solution – taking souls from other worlds to try to find a solution before the Sphere Cycle breaks down completely.
The General was one of the best soldiers of his world, rising from the ranks of a private through Officer School to the highest command with honors. But when his world faced a zombie apocalypse, even that was not enough and he had to make the ultimate sacrifice.
Now he is asked for a repeat performance of planning and controlling a dungeon and its spawns in a world that he knows nothing about…
But what is the Sphere really? What is that [Xenotic conversion] he has to go through to even enter the Sphere? Something is really strange and he will have to find out what is going on to get to his promised rewards – whatever they will be.
Being a soul in a dungeon core means that the General has better chances of finding hints to the truth about the sphere – a knowledge that would help him survive. And no, the sphere is NOT a virtual reality – the key to its secrets is the place where it was physically constructed (Author’s hint).
This is a dungeon core story - but there are quite a number of things that I will do differently than common to those stories.
1) I will describe the floors when they are explored, NOT when they are build.
Yes, that will mean it will take longer to get to those parts - but I think describing floors both when they are build and when they are explored destroys quite a lot of chances for suspense when adventurers enter the dungeon. After all, if you as the reader already know where the traps are, then you can't really be surprised when the surfacers encounter them.
2) How the world works (and how not) is an integral part of the story, so it will be explained
I'm a world-builder first and the Sphere is NOT a regular world (as hinted in the synopsis above). Things will work differently than in your 08/15 default dungeon core stories - as the General and Gunny have already learned in the second arc (and more of that is already scheduled for the next weeks (July/Aug 2019) when the Sky Arrows continue to explore and evaluate that strange dungeon)
If you don't like these premises, then I'm sure you'll find a lot of other Dungeon Core stories more to your liking. But if you are interested in more than "Dungeon builds another room and corridor in medieval earth" and are not afraid of a longer and slower story, then go on.
I have two more stories in the Sphere, although they both have lower priority than this one:
Shaleen the Wanderer (Adventurer, NSFW)(currently on hold after some chapters)
Info's on the Sphere (System Docu and Short Stories)(irregular updates when needed)
Current Status reports have been moved to a new discord server:
https://discord.gg/EaHkXCfm9y
Information
- Status
- Hiatus
- Year
- 2021
- Author
- Andar
Royal Road Stats
- Rating
- 4.1/ 5.0
- Followers
- 589
- Views
- 181,199
Chapters(37 total)
- 2.1.1 The Forest and the LakeJun 8, 2019
- Interlude 1.3: The Opening (Guild P-o-V)Jun 3, 2019
- 1.3.3 The Meeting - Plans for the FutureMay 27, 2019
- 1.3.2 The Meeting - Plans for OpeningMay 20, 2019
- 1.3.1 Gunny Parkinson and the first floorMay 14, 2019
- Interlude 1.2: The Sky ArrowsMay 13, 2019
- 1.2.6 Touchdown (V2)May 13, 2019
- 1.2.5 Gaining Templates (V2)May 13, 2019
- 1.2.4 The General’s Class (V2)Mar 11, 2019
- 1.2.3 Preparing for the Dungeon (V2)Mar 9, 2019
- 1.2.2 Gods and Titles and unwrapping gifts (V2)May 7, 2019
- 1.2.1 Learning the Basics (V2)Mar 8, 2019
- Interlude 1.1: The IdiotMar 10, 2019
- 1.1.3 The Sky of the Sphere (V2)Mar 7, 2019
- 1.1.2 The Goddess Bareen (V2)Mar 6, 2019
- 1.1.1 Before the SphereMar 5, 2019
- Foreword (added Jan 2021)Jan 19, 2021
Reviews
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Community Reviews(10)
- callmesteveRoyal Road★★★★★ 5.0Okay, this is good. The setting is really unique, so I can't TVTropes my way through to figuring it out. It's set on some sort of artificial world where the gods seem to need dungeons to handle what seems to be an exponential energy cycle. Unfortunately, the people are too smart for their own good, so the dungeons need to have actual intelligences to prevent them from being farmed. Cue "reborn as a dungeon" story, with a twist. The protagonist is an experienced member of the military, and has plans upon plans...
The author has also adapted a "Now you see me" style of having the viewer only find out as the characters do, so we get an even better experience of the ploys that General uses. This has resulted in quite a lot of amusment and suspense, as the audience has to find out things only as the characters do. I won't spoil anything, but I feel very bad for the poor sods trying to map the place! - EddyBRoyal Road★★★★★ 5.0This writer is a thinking world builder with decent writing skills. May need to not telegraph what he is doing, so much. But a very enjoyable beginning to a well planned story.
- RoxtRoyal Road★★★★★ 5.0Seriously send me info on anything this good, because once you catch up its hard to wait for more.
- OwlishRoyal Road★★★★★ 4.5Pretty well written, currently needs to spellcheck the last chapter. Lots and lots of gamelit tables for the dungeon, but I suspect that may be less in the future.
- KoboldPatrolRoyal Road★★★★ 4.0(as of chapter 2.2.1, i.e. the 22nd chapter)
Somebody dies and is reincarnated as a dungeon core, then proceeds to build floors and summon monsters before being discovered by adventurers while blue boxes show increasing numbers? Yes, that's one of the fundamental parts of RRL. In the case of 'The General Core', the person was a successful general and his dungeon placement is special: there are four entrances in four different (and mutually hostile) countries that teleport visitors to the same small floor (the reason for this is important but that would be a spoiler). Now, fellow reader, buckle up and prepare for a four-way war where the battlefield gets all the spoils...
Style: The story is told in present tense in third-person style by an omniscient narrator. The point of view mainly follows the dungeon core but additional POVs (following monsters ranging outside of the dungeon, adventurers, ...) are soon added. The flow of the narration is smooth and makes the reading easy. The number of blue (and yellow) boxes is a bit high in the early chapters but it seems to adjust to a non-obtrusive level after a while.
Story: The pace is rather slow as in many stories where dungeon building is a main focus. Preparation for the dungeon's construction takes almost a dozen chapters and the other events also don't rush. The descriptions are quite detailed, making you feel almost at home in the dungeon.
Grammar: Good.
Characters: The general indeed seems to have been good at his job as he uses advanced strategies and tactics for his dungeon set-up and monsters. He makes good plans and uses his options in a fruitful way. After creating his monsters he starts to build up a friendly relationship with them. His boss monster is not only loyal but also smart, making well-calculated decisions while outside of the communication range. The other monsters couldn't show much personality yet but they also behave in a useful way.
In total, while this story is not one that re-creates the genre - SandsforeverRoyal Road★★★★ 4.0Chapter 2.3.1
First few chapters were a slog but after that it got better
Enjoy!ble writing style
I'm a bit biased towards dungeon novels but this looks like it will be an enjoyable one
Tldr it's worth a try (very slow start) - CrazyAbeRoyal Road★★★★ 3.5Very interesting, only issue I have with it is the usage of eye burningly yellow text in the status tables.
- Tim the EnchanterRoyal Road★★★ 2.5Oh boy. This is a weird one. Up until the aforementioned plot twist I had nothing but praise for this work. Unfortunately, somethings are just too much for suspension of disbelief.
Style: I'm knocking off half a point here for the beginning chapters. There is A LOT of info dumps and exposition in those chapters. Now I happen to like large amounts of detailed information about the fantasy world I'm heading into but some of that got really dry. Thankfully things quickly smooth out after that initial info barrage and the prose felt quite enjoyable for the rest.
Story: This is the big one. I'll start with the positives. If the plot twist isn't a big deal for you then this is a very well-done Dungeon Core story with a fairly unique premise and would have had 5 stars. Unfortunately, the plot twist not only took my suspension of disbelief and snapped it over the author's knee but also meant that, by the author's own admission, I cannot trust any of the descriptions the author gives for the world, people or events to be truthful.
Now for the details of the plot twist in question.
In ch. 2.2.6 the author reveals that this entire world has no atmosphere. There is no air. The whole world and everyone in it exists in a hard vacuum.
Now this obviously this has several severe problems with the fundamental laws of physics and by extension my ability to believe this world could exist. After all, in a vacuum things like sound, and fire, and lightning, and liquids of any kind simply cannot exist.
The problem is that up until this point the author has been implying that air DOES exist in this world. People talk to each other and can hear sounds. There is liquid water. There are burning torches. There are humans. There are plants and animals that we recognize. All little clues informing us that things still function in similar frame of reference to Earth.
The author then reveals that they told us was happening is not what was ACTUALLY happening. Because the General is a human with a so - Victor DoUrdenRoyal Road★★ 2.0Written on phone so might be mistakes.
I have seen some really bad terrible complete shit starts and this is by far not the worst but it is definitely up there. The summary is shit cause it implies a special person better than everyone else which in turn means OP character which in turn mean a awful writing. Always a terrible start. The actual story does not even exist until a solid few chapters are skipped. No competent or sane reader will instantly give a damn for extreme tedious workings and info dumps about something they have zero investment in. No characters or world build up or any sort of introduction is done before blindly dumping tables and nonsensical info. Author if you actually serious about a slow start then rewrite the entire start and don't blast off faster than Team Rocket via inane info dumps. The writing is fine, but the start is so awful... but due to the possible potential I felt compelled to type this out.
The effort of thought is very visible but with all the inane table and numbers you're just going to burn yourself out. It seems as if your going as if making some dnd campaign but unlike dnd where the content plus context and all are already there. People joining already have investment or know. Just throwing tables every damn chapter is not how to go about writing. - jonnnneyRoyal Road★★ 2.0It could be a great story, but after an exciting prologue I am willing to over look two chapters of info dumps and needlessly verbose explanations. Unfortunately there were three info dumps out of the first 5 chapters. Author needs to realize that until I see an interesting narrative I don't give a fuck about the minutia of how their world works. It's a dungeon core story if the core isn't building by the 2nd chapter then it's gonna be a slog. It's disappointing since the prologue and interlude were interesting.