The Archer-Mage Against the Undead Legion [Progression, LitRPG]

Self-Published

Community Rating

Description

Everything is messed up with Elanil’s class. In her past life, she was a game developer tired to death from endless crunch. Now she wakes up in the body of an elven ranger with DPS-mageandhealer abilities—the glitch of transfer into the world where classes are normally homogeneous. As cool as it may be, such skill versatility causes her a lot of headache: from creating appropriate weapons, armor, and artifacts to fine-tuning her build in order to compete on equal terms with those who are professionals in their class. As if that wasn’t enough, rumors from the far south speak of entire nations fleeing from their homes, chased by armies of walking dead awaken by an unknown will. The last-minute plot change she was unaware of. Armed with a weird combination of abilities, Elanil has to navigate through the very world she once helped to create and must try to save it from being devoured by the sinister Undead Legion. What to expect: - Slow-burn weak-to-strong power progression with occasional slice of life- Narrative-driven but stats growth is essential to the story- Detailed skill system that includes unique abilities based on rapport with party members- Each party member has a personal questline- Elaborated supporting characters with various alignment types from true altruists to morally grey- Guild building eventually evolving into faction building (powerful enough to rival kingdoms)- Expansive Worldbuilding- Crafting and enchantments- Fluffy mushroom companion- Mischievous skeleton companion- Quests, whose completion may open up entire branches of subsequent quests or, conversely, prevent entire regions from further exploration- Various classes of supporting characters including (but not limited to): Assassins, Paladins, Tamers, Necromancers ***Release schedule: M-W-F***

Chapters(65 total)

What readers say about The Archer-Mage Against the Undead Legion [Progression, LitRPG]

  • + Grammar & style are functional and do not detract from the story + Beginning somewhat generic, but the story grew on me later on + DND vibes, but instead of rats in the cellar, you'll get a cow quest :-) + Although alignment is not mentioned, obviously th…
    Reader1587Royal Road5.0 / 5
  • MC keeps talking to herself. IRL only a few people do that, and they all are seen as crazy by those encountering them. Why not just let her THINK those sentences? Why speak loud? Same but MC no longer appears like a crazy person. You don't even have to chan…
    MurkelRoyal Road4.0 / 5

Reviews

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Community Reviews(2)

  • Reader1587Royal Road
    ★★★★★ 5.0
    + Grammar & style are functional and do not detract from the story
    + Beginning somewhat generic, but the story grew on me later on
    + DND vibes, but instead of rats in the cellar, you'll get a cow quest :-)
    + Although alignment is not mentioned, obviously the party members have varying alignments
    + Neutral good/lawful good heroine
    + Reputation has tangible consequences
    + Quests can be resolved in opposing ways
    + So far no presence of annoying nobility or arrogant young masters
    + Occasionally a subtle humor is detected
    +/- No evidence of divinities so far
    +/- The protagonist is an unheard mix of archer/mage/healer, but for some reason natives take it in stride
    +/- Elanil is quite trusting
    +/- Forming a party was surprisingly easy
    +/- The unique build is a bit in the background; the author puts more stress on developing a storyline
    +/- Insider game knowledge does not translate to advantage
  • MurkelRoyal Road
    ★★★★ 4.0
    MC keeps talking to herself. IRL only a few people do that, and they all are seen as crazy by those encountering them. Why not just let her THINK those sentences? Why speak loud? Same but MC no longer appears like a crazy person. You don't even have to change much.
    Too much game for my taste. When moving a story to real life I don't want to have all the game things that only make sense there. Way too many stats here too. In a written story they are arbitrary, this is not a sim run by a computer, here whatever the author wants is written and stats don't matter in the end. I recommend significantly less complexity for the "system" in a real life story, in a game in actual software you can go all out because there it actually matters and makes sense. Here, the story always rules (and overrules).

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