Take the Jester's Hand

Self-Published

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Description

Sixteen playing cards were presented to every student in the Cafeteria. There was less then a minute to choose, and all confusion was silenced with the appearance of a enormous sword in one students hand upon choosing a role. Soon, the cards were disappearing as more and more eager participants took their roles. Zeno Hiyiwet sees opportunity in places where others seen nothing, choosing the unlikely Jester card. It is a gamble he is willing to take, as its a role that rewards the players wit. Just then, a monster appeared, and to the horror of the student's completely devoured the body of a disliked cafeteria assistant in one go, leaving behind a skeleton of its former owner. The world was no longer the same, monsters and everything expected from a video game were now reality. In a haunting survival of the fittest world, Zeno is forced to make life or death choose with every step he takes.

Chapters(1 total)

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