Master of Cards: A Deckbuilding LitRPG Adventure

Self-Published

Community Rating

Description

A never ending horde of monsters has invaded the world, swarming through cracks in reality itself. Fortunately, the monsters possess the very power needed to defeat them. All you have to do is take that power from them.

Griffin Gunnar has lost everything and has been left to fend for himself in a world full of monsters and magic. He has dreamed of the day when he can wield the power of card magic and make everything in his life better. After he earns his first card, he immediately sets out to find his long lost brother. Instead, he finds trouble. But also a friend. He quickly learns that the only way to find his brother and survive in a world full of monsters is to become a Master of Cards. Can Griffin seize the power he needs, or will he fall victim to a world full of deadly beasts?

Master of Cards is a deckbuilding LitRPG adventure featuring a progression Card-based magic system. If you enjoy stories like All the Skills, A Summoner Arises, and other card based LitRPG adventures, be sure to check out this epic fantasy adventure.

The current publishing plan is new chapters twice a week on Tuesday and Thursday, but that could change depending on how writing goes :)

Information

Status
Hiatus
Year
2025

Royal Road Stats

Rating
4.2/ 5.0
Followers
428
Views
69,634

Chapters(46 total)

Reviews

No reviews yet. Be the first to share your thoughts!

Community Reviews(6)

  • Deep__aureateRoyal Road
    ★★★★★ 5.0
    The story introduces readers to a world where card-based magic is central to survival. The novel seamlessly blends elements of fantasy and progression, creating an engaging narrative that captivates from the outset.
    The author's writing style is both clear and immersive, making complex concepts accessible to casual readers. The pacing is well-balanced, ensuring that moments of action and introspection are given appropriate weight. The incorporation of a deckbuilding mechanic adds a strategic layer to the story, appealing to fans of both LitRPG and card-based narratives.​
    Character development is a standout aspect of the novel. The protagonist's journey is portrayed with depth, allowing readers to connect with his struggles and aspirations. Supporting characters are also given sufficient attention, each contributing meaningfully to the unfolding story.​
    The world-building is meticulous, painting a vivid picture of a realm besieged by monstrous threats and the unique magic system employed to combat them. This attention to detail enriches the reading experience, immersing readers in a well-crafted universe.​
    Overall, "Master of Cards" offers an engaging and innovative take on the LitRPG genre. Its combination of strategic card mechanics, compelling character arcs, and immersive world-building makes it a highly recommended read for those seeking a fresh and entertaining adventure.​
  • JoyueguieRoyal Road
    ★★★★★ 5.0
    A nice mix of western, steampunk and card fantasy. Not too far into the story but what I’ve read I’ve enjoyed. The MC is young and tenacious. He’s a scrapper. Can’t wait to see what happens when he grows up and gets some power! It’ll be interesting to see what kind of man he becomes.
  • Loki's ChildRoyal Road
    ★★★★ 4.0
    Classic deck builder, likeable characters. Character are slowly getting flushed out but are a little 2D. This story is very much worth the read and seems to have the chance to get even better as the story gets more flushed out.
    Grammar is good no glaring mistakes that make it unreadable.
    So far the characters are likeable.
    World is expanding well but does need a little more backstory.
  • MarstheoddballRoyal Road
    ★★★★ 4.0
    Now I'm not a card battler afficionado but I have read my fair share of progression novels.
    The power progression, through the use of cards, fits well in the story. As were taken through the early life of our mc, we get the picture of how 'cards' work, with vast differences in use. It offers a interesting perspective of "what if i had a card for that"?
    With a little more love, this novel could be great!
  • astrumluxlucisRoyal Road
    ★★★★ 4.0
    I came to this story from Cards of Transcendence, so my expectations might have been a bit...high.
    Master of Cards is a decent read and has some serious potential, but there are enough continuity and logic errors for now (Ch 44/Mar '26) that reading gets a bit frustrating. The MC supposedly wants more/better cards, but despite accumulating what seems to be a decent stack of fragments and coin, never goes beyond upgrading the two basic cards he picks up early on. Likewise, he starts off with a decent amount of gear (despite inexplicably selling useful things) and he's told bad-guy loot is a free-for-all, but he never seems to take advantage of it...to the point of paying for things he already (supposedly) has or claims are valuable/useful that were explicitly listed as loot in previous fights. It feels like either the math is off or discussions/encounters were missed, because he should be better Carded/equipped by the end of the book.
    Although, to be fair, he's a sixteen year old kid with a seriously inflated idea of his own abilities, and keeps telling himself he's 'a man', despite making some pretty bone-headed decisions. Ah well, we were all there once, right?
    The 'Western' flavour is a nice change of pace, but tarnation, it's rightly dripping in goldarned frontier verbiage to the point it feels like someone shook an Old West thesaurus on the draft. Combined with the repeated "I'ma do this myself! The hard way! On purpose!"...it's likely to appeal to Western fans, but it does get old (especially when it doesn't actually make sense). Sometimes 'less is more'.
    Overall, with some continuity and logic tuning to bring it up to Cards of Transcendence levels, this could be a great story I'd look forward to adding to my library. The similar worlds have some interesting systems and storytelling opportunities, so I'm looking forward to this one continuing.
  • Rivaya sRoyal Road
    ★★★ 3.0
    Usually the start of a story starts with lots of stuff happening and later comes the page fillers. But this story starts with over explanation of everything. How he wrapped his injury , how he cooked , it just makes the story boring. I love deck building and card stories but I dropped the story at chapter 3 cause I was bored after reading only three chapters.