Dungeon from the Void
Community Rating
Description
A strange new dungeon, only having recently left the void; a destructive new element, never-before seen by the inhabitants of Midgard; and a half-elf mercenary on the search for a peaceful life.
Within the world of Midgard, most people struggle just to survive.
However, a daring few fight within places known as 'dungeons' to get stronger so that they may make a place for themselves within this cruel world.
These few are known as cultivators.
Our story begins with a young dungeon core as he enters the world of Midgard for the first time.
This dungeon core, one bound to an element known only by the strongest people within the world, starts his new life outside of the void within a secluded mountain range, far away from any kingdom.
How will the world react to this new dungeon core and his extremely dangerous element?
That is yet to be foretold.
The links to books 1 through 4 are on the author's note on the prologue to book 1.
This is the first book I ever started out of my four current ongoing stories.
This story has been edited through nearly a dozen times since the majority of the reviews, so take that in mind if you read through the reviews.
This is a LitRPG and cultivation-based novel where the two are interlinked and the characters have to reach a certain degree of cultivation and a certain level in order to break through into the next tier.
Itend to make a lot of maps for this book.
I hope that you all enjoy my novel, and feel free to comment on any issues or errors you may notice.
1 chapter a week.
Information
- Status
- Ongoing
- Year
- 2021
- Author
- WolfShine
Tags
Royal Road Stats
- Rating
- 4.1/ 5.0
- Followers
- 1,267
- Views
- 262,632
Chapters(46 total)
Reviews
No reviews yet. Be the first to share your thoughts!
Community Reviews(9)
- Ray2024Royal Road★★★★★ 5.0The tales in question are that of Fenrir, the core of the titular dungeon, who is focusing on cultivation whilst burning with themes of wolves and destruction and of Leon, son of an Elven noble, come to human lands. It is difficult to describe the story further without spoiling the events of book one.
The stories are generally enjoyable, especially if you like the dungeon core commenting on adventures style. - Shadow13Royal Road★★★★★ 4.5One of the better Dungeon & Adventurer stories that I've seen!
This story is one of the few that successfully walk the fine line of portraying BOTH Dungeon Points of View as well as Adventurer/Outsider Points of View.
Many similar stories just focus on 1 of the 2, dungeons or adventurers, as the main MC (Main Character) and only show chapters from the other perspective rarely because doing otherwise might ruin the balance of the story, seem forced, not make sense, or simply not work with the plot.
However this novel has shown a good progressive balance where it all seems natural to the point where while reading you suddenly take a step back & realize that their are 2 MC's, the dungeon & one of the adventurers.
Not only is the plot interesting but the choice of dungeon monsters is also unique.
Just hope that they can maintain this delicate balance between the 2 MC's and give them both the needed chapter/screen time.
Great Work So Far, I can't wait to see more of how this story progresses! - Tason-2Royal Road★★★★ 4.0As that title says, dungeon story something we've come across a lot but that never stopped any of us from reading the vast majority that come up and for me personally this one's already landed a happy spot when I see new chapter updates.
I suck at explaing so I'll stay simple and stupid, like me!:
Grammar is fine, easy to follow and easily understood. Others might find something that glares at them but otherwise the authors done great on the grammar.
Characters so far are good, growing with newer characters added in with a good touch giving them somewhat of a feel to them already. Stories young and chapters few but still you can feel them some what.
Races, already we can see one early race is indeed just plain dumb but alas still funny watching them fall! Others have already had enough put into place within the stories info so far in the chapters to give some idea of what there society is like and built, somewhat anyway if you got an imagination.
Heck I'll end it here, its a dungeon but its style/element isn't one I can personally say I remember coming across at all if ever and already the possibilities are great esp if you add in the smooth grammar and growth of the story/characters.
Final ending, give it a shot and I personally think you may also find yourself with another bookmark/favorite down the line.
P.S. sticking to 4 stars since it is a brand new story, some might find that too high but I'm sticking to it. - TinyBookDragonRoyal Road★★★★ 4.0There are things that I like about the story and things that I don't like. The characters are hard to like and the story is pretty slow for a while. It isn't until later that I feel like the story has some real variety both in the dungeon and in the world outside the dungeon.
- Kralle2Royal Road★★★★ 4.0Style: I like the Idea that we have 2 MC, one is the Dungeon Code itself and the other an Adventurer/ City Lord and we can See How the Core affects the World and the geopolitik Landscape in more Focus Aside from just "lets build an Adventurer Town."
The Powersystem is kinda weird and overly Complicated, because you need to advance both EXP and Cultivation to get a Level up and if you reach Level 10 in Both you advance in Tier. 3 Different Styles is Confusing when everyone just Talks about Tier Differenz ( Besides more mana what is the Differenz between a Level 1 and a Level 10? Stronger Body? How much stronger? I dont know,) and when
Everyone just Talks about Tiers, but After 110 chapters the MC is still in Tier 1 and that gives me the feeling that there was just no/not much Progress even when he Levels
Story: I like the Story a lot, because it depicts a "alive World" and i like Kingdom Building Storys. Fenrir is a fun Charakter whos Interaktion with the World and Dawn it is fun to watch when he Experiments and slowly builds a cool Dungeon with later interacts and influnces the World.
( more Details later when i descripe the books alone)
Grammar: There are some Grammar errors but nothing so big that you cant enjoy the Book because of it.
Characters:
Fenrir: He is a interesting Character, Cores often have the Problems that you think there have no Real Feelings besides the desire to build more Floors but Fenrir feels "organic" and you get that he has Feelings and Emotion through his Interaktion with Dawn with i Personaly enjoyed.
Additionaly sometimes he fails in his Experiments (bipolar Wolfs) and we need to wait longer until he succeeds with is satisfying when he finally succeeds(Flaws)
My only real "Problem" is that intelligent Races wont destroy/enslave Cores( Logik storyvise/worldwise it nakes a lot of sense) but it removes a lot of tension.
Leon: i think Aplankofwood descipes perfektly what i feel about Leon in the Comments:
"Seriously. A dungeon core story th - HikinBearRoyal Road★★★★ 3.5Everyone starts somewhere. Having read other works by the author, this stands out as a First Novel. While the grammar is usually correct, the story has that written-by-a-teen vibe. It also suffers in comparison to other Dungeon Core stories like "Blue Core" which is both engaging and complex while still having good pacing.
In fairness to the author, I didn't finish the first book on Amazon. - KoboldPatrolRoyal Road★★★★ 3.5(as of book 2 chapter 15)
This is a dungeon story with two main characters: dungeon core Fenrir and adventurer Leon. Fenrir is doing typical dungeon core stuff like creating floors and filling them with monsters and traps and puzzles, then watching people challenge that (and hopefully die to give him XP). He has the Void element which is extremely rare, but he is just starting to use a tiny bit of it. Leon gets gifted the area around the dungeon before it is discovered and, in addition to delving into it, has to found a town next to it. Although Leon is a loner and could do without all the people a dungeon town brings with it.
The story is mostly told in first-person style in present tense from the points-of-view of Fenrir and Leon. Some shorter scenes are in third-person style and show other people, usually in situations where the two main characters are not present. The prose is okay but not great. One issue I have is that many action scenes feel a bit boring to me. An example is that many fights feel like reading a list of combat moves and "who kills which monster by stabbing which part of its body". The infodumps which were rather substantial seem to be getting rewritten and toned down currently. This is a LitRPG story with status boxes, levels and experience points, which are an important part of the content. Grammar is not bad, but there are a number of smaller errors in each chapter. It doesn't hurt the reading flow though.
The pacing is rather quick in regard to levelling and one event following another, but feels much slower in terms of actual progress. I don't know how to word this in a better way. Some sentences just feel unnecessary.
Characters: The two main characters are okay. They have their plans and do their things. In Leon's case, we also learn a bit about his history and motivations. There have not been any too deep explorations or special personality-defining scenes yet. Among the other characters there are some sensible and "normal" people, but - chaogoesmuRoyal Road★★★ 3.0This reads more like an rpg manual than a story. Read if you get off on multiple chapters of info dump only. I can accept that some is necessary but 80% of the first five chapters is literally just characters explaining the world to each other. It's obvious the author is in love with his system.
- WaryorWearyRoyal Road★★★ 2.5Boring, slow, focuses on extremely weird and alien scenes. Everyone in an existing power structure is a complete monster in the most banal and demonstrative of ways. They're sneering, ignoring subordinates until they're finished reading, crushing glasses, smashing their own properties, smashing a subordinate's property, etc.
None of the cultures mentioned have a culture. They're not even sketches, they are blotches.
Entire entries could be 4 sentences, but would be excised since nothing happens in them. Most entries just create questions, the most recent entry I read "why not name the POV character, instead you're playing coy?!? It's revealed at the end of the section for that POV and it's Lord Frost. Now I need to know if Frosts have always ruled at Fort Frost or if they legally become Lord Frost when they take command or if they're just using a Courtesy name or if the name of the fort changes whenever someone new takes command, etc. Why have the 2nd POV where a person gets a letter delivered in the Figotten Marsh (how forgotten can it be if they get mail) and nothing happens and it doesn't matter? Why have the 3rd POV (the 2nd MC) reiterate the info from the 1st POV in a longer and dumber format that the Orcs (you decide which stereotype) have sent a fancy letter asking for relations?
Spelling is fine, enjoy the faint praise. Tenses are choppy and rough in the old transitions, gives the Grammar quite a beating at times.
Random samples of wonderings that distract from story flow:
Seriously, why are Wisps blue by default and slowly (yet dramatically) change to match their Core's element? Why the love for wolves? Why are there only 4-5 Guildmaster level Mercs per country and Leon doesn't know the names of the most devastating walking calamities in his organization? Is the Void ever going to be in the story?