Children of the Halo
Community Rating
Description
A thousand years have passed since the signing of the Pact: an historic agreement between the nations of the Pactlands to work for the betterment of the whole. But in recent years, the Empire of Vector has been growing more bold, submitting a claim for the long-contested Disputed Lands. When a young and inexperienced noblewoman ventures into the anarchic territories the residents call the Free Lands in an effort to discover what Vector is plotting, the last thing she expected to find was a City of Wonders.
On a fateful summer morning, the Vancouver Island town of Ladysmith, British Columbia, Canada finds itself and its very residents thrust sideways from the world they know to the medieval Pactlands: a world ruled by a shadowy council of mages and governed by the laws of steel and influence. Cut off from their own world, the residents of this small cottage town are thrust knee-deep into the political, humanitarian and martial turmoil suffered by the residents of the Free Lands.
Staring down the threat of the Vectoran claimant force, the hidden machinations of the High Magus Council, and desperately seeking the allies and resources they need to maintain their way of life, the residents of Ladysmith must use everything they have at their disposal to survive and claim their own place in a world they were not born to.
Magic, intrigue and eight thousand Canadians. What could go wrong?
Updates every Tuesday and Thursday.
Information
- Status
- Hiatus
- Year
- 2022
- Author
- KEmberson
Tags
Royal Road Stats
- Rating
- 4.1/ 5.0
- Followers
- 27
- Views
- 10,348
Chapters(23 total)
Reviews
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Community Reviews(1)
- Andrew_WRoyal Road★★★★★ 4.5This is an underappreciated town-level isekai (is that the correct genre?) where a small Canadian town gets thrown across dimensions/multiverses/space-time to a fantasy world with magic and medieval technology levels. It hurts to see that so few people have given this story a try, and I hope my review encourages you to do so while being tough-but-fair with critiques. Nothing is blow-your-mind revolutionary about this story, but it corrects a lot of the issues I have with similar books (think 1632 or Summoning America)...
STYLE: I will use the "style" section of the review to explain why I like the author's choices in setting and world-building. By choosing a small semi-isolated Canadian town the author takes a nice balance between self-sufficiency of the Earth folks in terms of industry (e.g. forestry, agriculture) and needing aid from the fantasy world locals. It also provides a small reserve of vehicle fuel and hunting-rifle style firearms, which is a nice way to give the Earthers their modern advantages without handing them enough for world domination shenanigans. Things like the presence of until-now obsolete coal generators provide believable explanations for upkeep of Earth amenities like electricity, although in some instances you just have to go with it, like Ladysmith's waterways lining up perfectly with their new geography. The story dodges language issues as part of a plot device, which I am ambivalent about as it saves on a whole lot of writing about people trying to understand each other. Finally, Earthers being equally affected by the magic system (in terms of proportion of the population who can be mages) while handing some power-boosting benefits based on modern science and understanding of the natural world is my preferred style of incorporation of the two worlds.
STORY: The town of Ladysmith gets dropped into a no-mans land or wildlands with an aggressive country on one side and a less aggressive but equally warlike country on the other. The aggres