ArchMage-Knight of Frost. [System Apoc] [Progression]
Community Rating
Description
Rue’s body is valued only for his blood. They call him a savior as they slowly kill him. They drain him dry while they cheer and pray for him. Ah, how loathsome, how disgusting, how utterly annoying and selfish humans are. If he could, he would walk. No, not walk. He would run. He would doom billions. He would find freedom and run and run until he could no longer move. But such beautiful dreams remain dreams. Foolish ones… Until the System arrives, promising millions of worlds to be combined into one and a grand tutorial that will involve trillions of beings. This should be it, the chance Rue was waiting for, but in great irony, he is thrown into another prison. One where a beautiful Succubus demands that he choose the power called Warlock and threatens to kill him if he refuses. Rue is sick of it. Of prisons. Of those who treat him like a high-value piñata. So when the System grants him compensation, he takes it and welcomes his new life. [Class Selection] [ArchMage-Knight of Frost]
Information
- Status
- Ongoing
- Year
- 2026
- Author
- Yorue
Tags
Royal Road Stats
- Rating
- 3.8/ 5.0
- Followers
- 1,005
- Views
- 97,774
Chapters(54 total)
- Archmage--Knight of Frost 54Apr 24, 2026
- Archmage--Knight of Frost 53Apr 15, 2026
- ArchMage--Knight of Frost 52Apr 10, 2026
- ArchMage-Knight of Frost 51.Apr 7, 2026
- ArchMage--Knight of Frost 50Apr 4, 2026
- ArchMage--Knight of Frost 49Mar 31, 2026
- ArchMage--Knight of Frost 48Mar 29, 2026
- ArchMage--Knight of Frost 47Mar 28, 2026
- Archmage--Knight of Frost 46Mar 27, 2026
- ArchMage--Knight of Frost 45Mar 26, 2026
- ArchMage--Knight of Frost 44Mar 25, 2026
- ArchMage--Knight of Frost 43Mar 24, 2026
- Archmage--Knight of Frost 42Mar 23, 2026
- ArchMage--Knight of Frost 41Mar 22, 2026
- ArchMage--Knight of Frost 40Mar 21, 2026
- ArchMage--Knight of Frost 39Mar 20, 2026
- Archmage--Knight of Frost 38Mar 19, 2026
- ArchMage--Knight of Frost 37Mar 18, 2026
- ArchMage--Knight of Frost 36Mar 17, 2026
- ArchMage--Knight of Frost 35Mar 16, 2026
What readers say about ArchMage-Knight of Frost. [System Apoc] [Progression]
“This story commits fully to its premise and never softens it. Rue’s origin as a living blood bank is not just a tragic hook, it defines the emotional spine of the entire narrative. Even far beyond the hospital corridors, that sense of exploitation and force…”
Phantom SageRoyal Road5.0 / 5“This is a fun take on the LitRPG style. Rue serves as a strong and relatable protagonist thrown into a crazy situation. The use of the ice magic is awesome, straight up. It's a blast and I got a lot of enjoyment from the magic in this world. The ice magic s…”
ShowerKroganRoyal Road5.0 / 5
Reviews
No reviews yet. Be the first to share your thoughts!
Community Reviews(6)
- Phantom SageRoyal Road★★★★★ 5.0This story commits fully to its premise and never softens it. Rue’s origin as a living blood bank is not just a tragic hook, it defines the emotional spine of the entire narrative. Even far beyond the hospital corridors, that sense of exploitation and forced sainthood continues to shape every decision he makes. His hatred of cages, of being used, of being treated as a resource rather than a person, echoes through the tutorial, the succubus prison, and the spectator system watching from above. It gives the progression weight.
The System itself feels layered rather than decorative. Authority, Core, Creation Points, staged tutorials, spectators, patrons, and forced adaptations all interlock into something that resembles a political ecosystem as much as a game. The succubus arc is especially strong because it combines horror, strategy, and moral pressure. Sruka is not just a villain. She is opportunistic, theatrical, and pragmatic. The prison sequence and the forced warlock transformation establish very early that power here is coercive.
Rue’s decision to reject Warlock and instead build around Frost is satisfying not because it is optimal, but because it is defiant. The Arch Core purchase and Obsidian Ice moment are standout scenes. His first time standing again is arguably the most powerful scene in the arc, more impactful than any level up. The later fights against the Imps show clear mechanical growth, and the Mind stat implications add an interesting psychological layer to combat.
The group dynamic is messy in a believable way. Low levels, poor coordination, emotional instability, and selfish patron temptations feel real. The voting conflict and spectator interference reinforce that survival is not just physical but political.
Overall this reads like the opening movement of a long, brutal climb where identity and autonomy matter more than raw strength. - ShowerKroganRoyal Road★★★★★ 5.0This is a fun take on the LitRPG style. Rue serves as a strong and relatable protagonist thrown into a crazy situation. The use of the ice magic is awesome, straight up. It's a blast and I got a lot of enjoyment from the magic in this world. The ice magic served as more than just offensive power. On to the demoness... She's not the best person in the story, putting it mildly, but the demoness is awesome and plays her part perfectly! The introduction of the system is unique and fun, with the whole tutorial setup and the captured scene. The use of creation points is a fun way for Rue to improve with his class. There's a lot at stake right off the bat, from Rue dealing with corrupt doctors to being whisked away and having to suddenly fight for his life after seeing the power of the demons on display. I didn't notice anything major issues with grammar that would distract from the story. The style was entertaining and easy to follow.
When the action starts, it really takes off with tons of imp kills and leveling up. If you enjoy fantasy and LitRPG, you'll definitely want to give this one a read. More demoness please... - CarcianRoyal Road★★★★★ 4.5Overall Score: 4.5/5
ArchMage-Knight of Frost opens with a strong, emotionally grounded hook: Rue’s exploitation as a “celebrated savior” while being treated like medical material gives the story immediate bite, and the transition into the System tutorial escalates cleanly. The frost-themed progression path (Authority of Frost / Arch Core) is distinctive and does a lot of work to separate this from more generic System-apoc starts. The main thing holding it back from feeling fully “premium” is an execution polish.
Style Score: 4.5/5
The author has good cinematic instincts. The bleak opening, the sense of pressure, and the frost “identity” all come through clearly. When the story is moving, it moves well. However, the prose sometimes lingers on the same beat for too long, especially in high-intensity sections. Some scenes would hit harder if you trimmed repeated micro-descriptions and let the best line be the line that stays.
Story Score: 4.0/5
The hook is strong and the early escalation creates real urgency. The Tutorial setup and early threats do their job: this world is dangerous, and survival requires adaptation. The “frost Authority/Core/class” chain is one of the story’s best assets.
Grammar Score: 4.0/5
Readable overall, but the typos, spacing errors, and terminology consistency issues are noticeable enough to break immersion at times. A focused copy-edit pass would yield an immediate quality jump.
Character Score: 4.0/5
Rue is a strong central POV and his bitterness feels justified. The early progression beats have emotional weight. The survival stakes also push Rue into decisions that feel motivated.
Bottom Line:
If you want System Apocalypse progression with a genuinely compelling opener and a frost toolkit that feels both stylish and practical, ArchMage-Knight of Frost is an easy “follow.” The foundation is already strong; with a light proofread/editing pass it can read like a fully polished book while keeping the fast web-serial momentum. - Hawx74Royal Road★★★ 3.0The idea behind the story - exposure to early tutorial launch attempt (possibly?) leads to server illness resulting in additional "points" once the tutorial successfully starts - is an interesting way to justify OP MC.
However, some story aspects (eg/ low mental stat makes people stupid) seem only to exist for a single decision (so the group agrees to a bad idea - honestly does not even make sense with a stupid debuff, like people wanting to leave vote to stay because they're stupid) then ceases to exist after (no one gets smarter than baseline when raising their mental stat - just back to where they were after reaching level 2).
Additionally, as others have pointed out, the author's frequent misuse of words or phrases that make no grammatical sense (eg/ throwing a sword "in whirling death" instead of "in a whirl of death", or using "gafaw" and "chortle" as synonyms of "grunt" instead of "laugh") make it really difficult to engage with the story since I found myself needing to figure out if the author intended an attack to injured (resulting in a grunt from the opponent) or was too weak to accomplish anything (resulting in a laugh). And it really broke immersion. - SilviusAltusRoyal Road★★★ 3.0The story has good bones, which is to say that the author seems to have strong ideas about the story, characters, and systems.
The protagonist's situation at the start of the story is merciless; however, it is also presented in such a way as to feel neither flippant nor lurid. His reactions to his situation come across as both properly harsh and also profoundly human. What I've read of the characters the protagonist finds himself with suggests that each has a strong personality that in the future may blossom into a group dynamic that would be interesting to read.
Despite these strong points in favour of the story so far, there are also problems. I like the idea that a low mind stat would affect the characters' thoughts and decision-making, but it feels wrong that the system would make people less intelligent once integrated than they had been beforehand. At least, I would expect a system that did such a thing to be written and described as more overtly malicious/predatory. It is possible that the story gets around to portraying the system that way, but it was not the case in what I've read so far.
Additionally, the writing style is greatly hampered by copious grammatical errors. I think that editing is not remotely the most important part of a writer's job, but in this story they occur so frequently that they both distract the reader and make the writing difficult to parse.
Overall, this is a strong beginning to a story, with interesting characterisations, which is in strong need of a thorough pass by a copy editor. - SoulCraftsmanRoyal Road★★★ 2.5I don’t want to seem overly pessimistic or critical, but I took a break mid-read to leave this review. EDIT: I then continued reading all available chapters as of this edit.
This story, in my opinion, has difficulties with making characters and numbers make sense across chapters. The first chapter does a very good job at establishing the premise, the background of the main character, and the beginnings of the system integration but after that it goes off the rails.
Before compensation by the system, Rue was going to start with 100 creation points. After compensation, he has 1,000,000. He spends half of them on what I presume is the highest-tier core. The reward for killing a level 52 boss from a starting point of level 1 is 100,000 creation points. All of this makes sense with minimal suspension of disbelief. Then we hit the Library after fifteen chapters and we see just how little 100 points would have bought anyone, and how unreasonably low of a reward 100,000 or even a million points is relative to the prices within.
The fact that a group of 10 supposedly special people that the system and its enforcers were paying attention to were abducted mid-integration by a level 52 succubus is also incredibly unrealistic. Given that base assumption, as well as the leveling rate of the main character, by chapter forty Rue should be capable of doing something similar. Sure, it was during a moment of weakness in the integration, but that’s still a crazy ask given the kinds of skills we have been seeing.
We also very briefly see that stat numbers directly affect mental state. This gets brought up later, but seems like an excuse to handwave away stupid decisions by allies and antagonistic actions by enemies. This among other things leaves the story that follows from the premise really shaky, as well as the characters who we get vastly different impressions of before they disappear and new ones are introduced.
I will not even begin on the topic of them teaming up with Lire, which
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