Who Wants to be a Barbarian Summon?

Self-Published

Community Rating

Description

This is aparticipant in the Royal Road Writathon challenge.

Summoned to another world?  It's a story as old as the Internet itself, maybe even older.  Summoned to a world that has asystem?That's ancient.  But what happens when a person is summoned to such a world and the system doesn't work for him?  And he's part of a race that is grudgingly accepted and feared?  Oh and there's a demon uprising going on, and he's on the demon side?  What kind of world is this?

Who Wants to be a Barbarian Summon is a LitRPG Isekai adventure told from the perspective of multiple characters. Since the system does not work for one of the main characters, his notifications are going to be in spoiler tags.  Read them if you like, he can't.  Also, some of the dialogs will be in square brackets [ & ].  That is dialogue this character can't understand but the other characters can.

Cover Art By Christian Buck

This is a participant in the Royal Road Writathon challenge, as a participant of the writathon challenge the writing is fast and rough, and the author plans on returning to the first 55,000 words later to rewrite and edit the hell out of them.

Chapters(22 total)

Reviews

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Community Reviews(2)

  • SagaaaRoyal Road
    ★★★★ 4.0
    Overall, this is a pretty nice story. Not on the level of the best gamelit ones in RR,but it would place well among the gamelit novels of Webnovel. Do not reaad if what you want is a weak to strong in another world story, this is fleshing out to be strong to op story. Read and don't think.
    Style; confusing at times, not enough info at others, but set at a nice pace with different pov's (this may be a turn off for some people as there are +- 3 pov's in every chapter, sometimes 1, sometimes 2)
    Story: Nice, not fully fleshed out, prone to vagueness but nice all the same, not  an award winning plot but good enough. It's just a story, not  a story for an award winning film.
    Grammar: fairly good, with a few typos here and there and a few misplaced words, no big complaints here, except, maybe, that some sntences are dificult to understand what the characters are refferring to in their words.
    Character: ... there are some flaws in the characters, they do not have much deepness, they seem to be a shell for the plot, not personalities of their own. The non-mc characters are incredibelly subordinated to the mcs, and they do not have a graspable personality.
  • librarysmilesRoyal Road
    ★★★ 2.5
    Who: Man and woman in game character reduced to level 1.
    What: WHAT GAME? This novel feels like a sequel. 😓
    Where: 1) First: America & Canada 2) Then: she owned a game dungeon and his character explored it. 3) Now: new world
    Why: As the title mentions, they were summoned and want to go home.
    How: The world they are summoned to wants some grand plan carried out, then maybe it will send them back?
    Best moment: Magical Chest. *wiggles fingers*
    Worst moments: NPCs. It wasn't really obvious to me when NPCs come/go/speak. It was like: "wait a minute, is this an NPC or the main character speaking" or "I thought that NPC didn't like them, why are they following without a word of complaint/ acting like you're not there when the main characters talk?"
    Style: This is an average gamelit, nothing less, nothing more
    Story: what game? what conversation? I'm completely lost.
    Grammar: well done
    Character: I couldn't really connect with the main characters for 2 reasons: 1) NPCs, as mentioned earlier 2) Lack of explicitly stated emotions to what is happening (not just the man's PTSD). It's written like they view it as another game, even though it's obvious they realize it's their new real life. An improvement on the second point would be if they go through the stages of grief as they spend more time away from home, or if they gain the skill "gamer's mind".
    I enjoy gamelit novels enough that I read everything written as of the end of the word count competition, but don't plan on reading more because of being lost in terms of game setting and what character is speaking.