White Clover Guild

Self-Published

Community Rating

Description

The world of Twinwirl, divided among four continents protected by the twin deities of Light and Shadow, is a world where humans and monsters live together. After the great war one thousand years ago, the Light Deity went into hiding and the balance of power is divided unevenly among gods seeking to retain relevance and power. Even in this modern world, people still rely on bravers--individuals who adventure to keep the world order--to protect towns and cities.

One day, the Light Deity decided it was time to give up the life of a hermit and regain her power through gathering faith. How? By starting a guild for bravers!

Chapters(12 total)

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Community Reviews(1)

  • M.D. DhalgrenRoyal Road
    ★★★★★ 5.0
    So White Clover Guild hits like a strange homage to early anime, RPG Games, and Tabletops.
    It comes richly illustrated and with a compelling cast of characters that range from a deity in self-imposed exile to a sort of 'that's the price of doing business' political mafioso.
    In a world where memories are fallable, worlds overlap, and gods begrudgingly bow to adventurer guild protocol, follow a ragtag group of heroes through a quest for the past.
    If you like unconventional heroes, mysterious youths, and the tenuous past of humans and monsters this is the story for you.