Magic Skeleton Dungeon [TTRPG Style World]

Self-Published

Community Rating

Description

Necromancy.

The most feared and most misunderstood school of magic. It allows the user to bend life and death to their whim, turning the living into soulless husks and the dead into undying minions.

It also, incidentally, leaves said minions... lacking in intelligence, wisdom, charisma... a lot of core stats, actually.

Not to worry, for the[Undead Lieutenant] and[Awaken]spells are here! Perfect for giving your unwilling minions true intelligence with which to better serve you and lead their fellows.

For the side-effects of giving your undead minions sentience, please consult system help menu 110-C

--

Updates pretty much daily, some exceptions <---- This used to be true but hasn't been for 6 months. I'd like to go back, and I promise I will some day, but for now we're on weekly

Chapters(80 total)

Reviews

No reviews yet. Be the first to share your thoughts!

Community Reviews(2)

  • Gear1483Royal Road
    ★★★★★ 5.0
    I found this story while searching for some good progression story with stats that included romance and a little amount of smexy stuff. And this is exactly what i was looking for.
    I like all of the side characters as they have unique quirk to all of them and the ML and FL are the best. I was dreading catching up to the latest chapter and now I cant wait for more.
  • just add wolframiteRoyal Road
    ★★★★★ 5.0
    The story is good, and has basically no characters other than Vey and Sera (outside of the interludes, which have only tangential connection to the current story).
    Stylistically, the story is present-tense omniscient, which is at best an unorthodox way of writing. As it stands, this is perfectly suitable, but rapid PoV switching under the guise of 'the narrator tells you what everyone's thinking' might not be everyone's cup of tea. The story is dark, but only in that the main characters are an emotionally undeveloped skeleton and a [EXPUNGED].
    The story isn't complicated, nor is it large in scope. It almost exclusively covers the interactions between Vey and Sera, with few interruptions. This is perfectly fine, but eventually the story will need to expand to encompass more, due to there being surprisingly little tension (outside about 4 chapters) and the Chekov's Guns which have been set up in the interludes. Overall, it is serviceable.
    Grammatically, there are few errors, and even then only in places I can understand why it didn't get caught before release. The few errors I have found thus far have been fixed, and the author seems pretty chill about it.
    The characters are extremely distilled. They act precisely as they have been described, and they are described precisely as they act. Though characters have doubts as to others' motives, there is almost no tension drawn from this, since the author almost always shows both persons' thoughts in the moment. Even when Sera finds Vey's actions suspicious, she can almost immediately find out what's going on by consulting Vey's journal. Vey has a habit of leaving this thing lying around where Sera can read it, which fair enough, Vey is a months-old animated skeleton and can be justifiably naive.
    The characters are at present what really sell this story. They are relatively simple, but act just about how you'd expect them to. Up until the point at which I have made this review, the entire plot revolves around these two char