Knights of Ferlonia

Self-Published

Community Rating

Description

Two opponents. A magical knight too proud to admit defeat. A veteran crusader fallen from knighthood long ago.

A black feathered monster interrupts their duel and takes from them what they value the most: Anker’s pride, and the dangerous artifact Viryl swore to protect from evil hands. The hunt for the beast will bring the enemies together.

Step into the ruthless continent of Boreatica and embark with Anker and Viryl in their quest to retrieve the Stele of Demetriscus and save the world from an impending cataclysm.

Is the world really ending or are they just the ramblings of an old fool?

What to expect:

- Lots of knights

- Adaptation to different scenarios

- Strategic battles

- Monster slaying

- Enemy base infiltration

- Pain and failures

- Deep psychological involvement for the characters

- Magical technology

- A complex worldbuilding

- Mediterranean setting

- Some romance very far off in the story

What not to expect:

- Progression: in this story, characters won't get inherently stronger through training and study. They can only improve themselves by getting better equipment or by receiving blessings from the Gods

- Numbers and statistics

- Clever jokes and writing

- Standard fantasy races, like elves, dragons, dwarves or anything of the sort

SCHEDULE:

None.I don't know if keeping a stable schedule bought me any accountability, but I surely didn't see any result in terms of engagement. And the Writhaton had quite a toll on my nerves. I won't interrupt the story or go on a hiatus, but don't expect a new chapter before the new year; after that, the chapter release will be irregular.

Note: I am changing the dialogue format and editing the first 24 chapters. I am also adding a glossary section at the end of the chapters, instead of relying on the hefty introductory notes to introduce lore elements. There are no changes in the story, so there is no need to go back and check the changes for the readers who are up to date with the chapter release.Last chapter updated: 12

Information

Status
Hiatus
Year
2024

Royal Road Stats

Rating
4.2/ 5.0
Followers
10
Views
12,325

Chapters(60 total)

Reviews

No reviews yet. Be the first to share your thoughts!

Community Reviews(2)

  • FireinBloodRoyal Road
    ★★★★★ 5.0
    I LOVE this story. It is gorgeous and just absolutely amazing. Let me explain.
    Grammar: Not much to say here. It's great. Perfect really. I found one mistake in 100 pages. And even that wasn't heinous. 5 stars.
    Style: The style here is BEAUTIFUL. I don't know if it's AI assisted or not, but its amazing. The gorgeous descriptions is just so inviting. You get lost in it. Its very very good. If you like good style, this is for you. 5 stars
    Story: The story is great. Sometimes it's slow, sometimes it's quicker, but it's amazing either way. There are so many good parts to the story. Even the flashbacks are great. I don't have any criticisms here. It's top-notch. 5 stars
    Characters: Anker is one of the best mc's on royal road. he's just such a great guy. I don't love Viryl, but it's not because of the author, it's just that I don't like him as a person. Gazzosa is able to do things with the characters that i didn't expect and I love that.
    Madja is my favorite but she dies like immediately out of left-field. IT was horrific but definitely left me engaged.
    In terms of characters its 5 stars.
    Overall, I think this is my favorite story on Royal Road. It's great. I didn't need to read the entire published story to do a review, but the story was just so good that I had to read the entire 5 out of 5 stars. I wish I could give it 6.
  • LacunyktRoyal Road
    ★★★★ 4.0
    [This review was spurred by a forum post.]
    Knights of Ferlonia is ambitious, highly detailed, and inventive as well as inspired.
    Style: Although there is a lot of exposition, the new terms and concepts are implemented in ways that are adequately clear so as not to confuse you too badly. Oftentimes though, the sentences are quite long, which can get a little tiring to read without a rhythm of shorter, punchier sentences being thrown in regularly. The quotation marks used for dialogue are also unconventional for English (these bad boys called guillemets: «  »), which may feel clunky to some readers. But overall, the language is pretty enjoyable in its imagery and vocabulary.
    Story: Herein lies the story's perhaps biggest offense. Firstly, the pacing is a little fast for my preference. I found myself wishing I had more time to become comfortable with the world and its customs (and terms!) before moving on to the next scene. Which brings me to my next point: there is so much exposition and new terminology so immediately that it weighs down the actual plot. I'm aware that the "Miscellaneous Notes" chapter is skippable, which is an important point to remember. But the real chapters themselves also have pretty dense levels of unfamiliarity. As an author who's invented several universes with painstaking detail, I get it! It's hard to resist the urge to throw everything in but the kitchen sink – especially when you're dealing with a protagonist that already knows all the customs and terminology, so the crutch of natural discovery isn't available. In my opinion, there are 3 main pillars to writing comfortable, interesting exposition: steadiness (a good scattering of the addition of lore throughout), moderation (don't introduce too much or too little at any given time), and repetition (keep mentioning lore in different ways so readers understand and get acclimated). You gotta trust readers to make connections themselves, and you have to let them glean as much or as little as t