Isekai Dungeoncrawl - Am Ende mit meinem Latein
Community Rating
Description
I have always thought I would live out my life without any major surprises. You know, work on the estates of my parents, serve my time as a soldier, become a senator, a praetor, maybe a consul in time. I thought I will live the life that a Roman noble of my standing can count on.
But this was not to be. My previously simple life got suddenly very complicated. I was taken from my home, and now I have to live in a world where no one speaks Latin, no one prays to my gods, and no one knows what the heck garum is. Before, I thought I had all the answers, but now only questions remain.
Will I survive? Will I find my way back home? Will I ever be able to get the savage bastards living here to adopt the great accomplishments of Roman civilisation?
Not even the gods know the answers. One thing is for sure: should I ever get home again; I will never set a foot outside of my estate without a healthy stockpile of garum.
The cover is from Peter Paul Rubens' "The Death of Publius Decius Mus"
This webnovel is partially based on a DnD campaign where a party of three players played the adventuresThe Sunless Citadel, The Forge of FuryandThe Witches of Westwater.
Information
- Status
- Completed
- Year
- 2021
- Author
- Publius Decius Mus
Tags
Royal Road Stats
- Rating
- 4.1/ 5.0
- Followers
- 203
- Views
- 96,344
Chapters(73 total)
- 72. The sea-goddess weeps for LemuriaApr 1, 2021
- 71. AcknowledgementsMar 31, 2021
- 70. Happily ever after (but with books)Mar 31, 2021
- 69. How we did not make a revolutionMar 31, 2021
- 68. Making amendsMar 30, 2021
- 67. An old acquintanceMar 29, 2021
- 66. RegulationsMar 29, 2021
- 65. DelusionsMar 28, 2021
- 64. Nemo teneturMar 27, 2021
- 63. Bad cop, worse actorMar 27, 2021
- 62. The game is afoot!Mar 26, 2021
- 61. A peculiar case for these dilettante detectivesMar 25, 2021
- 60. ArrivalMar 24, 2021
- 59. Dark depthsMar 23, 2021
- 58. Golden bait, silver tongueMar 22, 2021
- 57. Of trout and tablesMar 21, 2021
- 56. Shaving off the sheep-clothingMar 20, 2021
- 55. Crocodile tearsMar 19, 2021
- 54. Nil admirariMar 18, 2021
- 53. The dead do cast a shadowMar 17, 2021
Reviews
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Community Reviews(10)
- ~HOLLOW~Royal Road★★★★★ 5.0Overall 5/5
I think you should give it a try. At first from the premise thought it would be a LitRPG but its not! Its a Fantasy, and I think it's a good one. I am a bit confused by some terms about historical weapons, but that doesn't necessarily ruin the story for me. In fact, I don't know much about Roman history but you can stilll understand most of the the things Publius is talking about, and I think that's a bang up job.
I struggled to find anything bad about this story, and I hope to see more good things from this author.
Style 5/5
I love the way its written. I can easily imagine scenes and what they're wearing. I don't struggle to remember or pronounce names either! The way some parts are written makes the reader wonder , Is Publius just confused, or is this really a threat? which I love.
Grammar 5/5
No problems to be found. My only qualm is that it needs to have the paragrpahs broken up more for an online reading format.
Story 5/5
The High fantasy trope is tried and true but this one doesn't seem boring. The premise of a Roman in a High Fantasy world is unheard of. I think its also interesting because maybe he'd fit in quite well. A belief in multiple gods and mythological creatures to living in a world where they are real would be a shock to anyone, but he might have a better chance at adapting.
I really love the premise.
Character Score 5/5
I feel like the characters have their own personalities.
I especially love how Publius has a reason of being a humble noble. So tired of seeing people raised in the lap of luxury somehow be humble and understand to everyone... which I doubt ....
Publius on the other hand is humble because of his lineage, and it makes him a great hero!
I feel sorry for Jim. Why are people so speciest?!?! Leave Jim Alone! - DerpyBunny2020Royal Road★★★★★ 5.0I tried.. I really tried to come up with some sassy title for my review that had Latin in it, but ultimately, I failed.
Though my review title may be a failure, this story is not.
It plops you right into the scene; instantly immersing you into the story. Gives exposition when new ideas or concepts are introduced and hooks you from the beginning.
Overall Score:
I give this a 5 of 5 because this seems a solid story foundation. I want to know more about the world, the characters, the story/plot. It's well molded and thought out.
Style Score:
I give this a 5 out of 5 because the style is easy to read, but still has an element of "fantasy" or period piece to pull you into the setting. The descriptions flow well together witht he world and scenes the writer is describing, and does what every good writer strives to do. The descriptions answers the readers' questions while making want to know more. Nicely done.
Grammar Score:
5 out of 5. There are a few typos and possibly a few splices here and there, but nothing that warrant a tick off of the score. The story was still easy to read, and any editor worth their weight would grab these before production anyway. I did leave comments in the chapters I read when I found one. Hope that's not offensive. Just trying to help out a fellow writer.
Story Score:
5 out of 5 again. In the first chapter, I'd have never guessed this was a set up to start a DnD campaign. I love that. That means the story was well put together and gave me all the details I needed when I needed it. I like the plot hooks and foreshadows spoonfed to the reader when needed. Good show.
Character Score:
5 out of 5 here. Well thought out character building paragraphs. You portrayed to me that Publius was humble and honorable without saying "My character is Publius and he is humble and has honor!" Not always easy to do. I love the conversation between the tieflinig and the protagonist. This simple interaction is also very well done for character building. What better - ElechamRoyal Road★★★★★ 5.0Am Ende Mit Meinem Latein isn't your usual isekai dungeoncrawl, and you'd be wrong if you thought the (very good) historical bits are the one thing setting it apart.
Here you won't find the usual story of a vague sort of individual, beset by all the cruelties of a dull life, finding himself in a new world and building a new and purposeful life. Arnold's tale seems to be the opposite: a character already dripping with purpose and on the verge of an important event is whisked away to a new reality where he is a stranger and always on the back foot.
Style:
Workmanlike and capable, with minimal issues. "Arnold" is a military man through and through, and that is reflected in how his thoughts are always turned to strategy and practicality. I found a confusing description or two, but those are by far the exception.
Grammar:
Perfect, minus a couple tense-related issues. I don't think I even met a typo.
Story:
Clearly where the author shines. If you like historical writing, you'll love the first couple of chapters, and if you like fantasy dungeons you'll love everything else.
Characters:
Early to tell, because so much of the story is turned to the delving arts (as it should, since it closely follows a real 5e campaign and in this author's opinion backstory is what happens between levels 1 and 3), but when the author lets the leashes off there are some very good interactions. I hope that, as the story develops and a greater rapport is built among characters, more will shine through.
A great story so far, and though I dearly like retellings of real campaigns (if there's anyone out there who knows Draw Your Adventure, I am one of the souls who followed it religiously), this is one which I hope will maintain its legs far beyond the scope of the real-life campaign. - Experiment ZeroRoyal Road★★★★★ 5.0Overall Score:
So far, the story is both entertaining and engaging, it has made me laugh a number of times. There clearly has been quite a lot of thought thats's gone into the planning of this work.
The writing flows smoothly, and is quite fast paced, without feeling rushed in the slightest.
There are quite a few people and a lot of action happening right at the start (I am terrible at remembering names) and some latin words and history in the mix.
Against all expectations this does not distract from the story (I was initially a bit hesitant to read this book for this reason). But rather, it is written in a way that is quite amusing and easy to understand without being patronising or preachy. It quite successfully draws the reader in.
Style Score:
The writing is smooth, and funny. The author has a distinct, humorous style, that you'll recognise in the story, author's notes and comments. I love the consistency. He uses expressive language, the scenes are set just right, vivid without being too descriptive or giving the impression that he is trying too hard.
Story Score:
It draws you in, I want to know what happens next and will continue reading the story. Some of the actions are a bit random or abrupt, but I believe that is due to the DnD inspiration and absolutely true to the genre.
Grammar Score:
The grammar is pretty much spot on. A few mistakes here and there, but nothing that would stop me from reading. The author also corrects anything that's pointed out to him, so I expect the few mistakes to be disappearing soon.
Character Score:
Each character has a clear personality, that's apparent by the way they talk and interact. I think this is one of the main things I like about the writing, even if you only meet a character for a short while, they seem authentic and thought out. - SariusRoyal Road★★★★★ 5.0Hello there! The basic TLDR is that you should probably give this a read. It's a good bit of fun.
The Style is quite good! Though it isn't anything astounding, and certainly isn't hard to read and definitely had its points of enjoyment. The 0th chapter displays this best, in my opinion.
The Grammar is somewhat hit or miss if you look at it with a particular eye. Simple things stand out to me, such as when a comma is used after quotation marks, (e.g. "We went to the river", he said.), which could very well just be how the grammar rules done where the author lives, but it was a little strange looking to me. Comma placement in general was sometimes a little strange, but otherwise, the grammar was just fine!
The Story could potentially be divisive. While its content isn't at all suspect, the layout of the story may make some feel oddly about it and might not be able to quite describe their issue with it. This story does feel distinctly like a written account of a D&D game, which may hold some interest to some people, but may turn some off from it.
Something I noticed is that the side characters felt like side characters, and even when the main characters talked to them, their dialogue felt like NPC dialogue, which I think is a distinct shame in some ways, with the 0th chapter displaying how the story could feel if it were entirely originally written.
Some actions feel like they are happening on a dice roll, and they lack a distinct emotional impact because of it (e.g. the Outcast and his abrupt death). I think more might need to be done to really institute the characters into the world, giving actions and characters proper weight and gravity. Structurally, however, I find the story to be perfectly enjoyable!
The Characters are easily my favourite part of the story. The main character, Publius is fun, if definitely on the murderhobo side of things, and the other main characters feel fun to be around. The aforementioned issues with the side characters stand, however they - Ultra-Balazs Goes FlipRoyal Road★★★★★ 5.0Full disclosure - I am one of the book's editors, and I registered to review this book specifically. Take everything I say with a grain of salt. On the other hand, I have read the whole book already, so I have that advantage over other reviewers.
Style:
The author suffers in white-room syndrome but makes up for it with the fluent dialogues and amusing internal monologues. There is some decent witticism in there. Though I won't lie, there are also some cringe moments. All in all, the style is ok, I guess.
Story:
It's based on a DnD campaign, so the author is not actually the one who came up with the plot. I guess that's why it's of acceptable quality :P
Grammar:
Thank God for us, editors, because I swear, the author is illiterate! His grammar is simply beyond salvation, his punctuation is especially atrocious. The man can't tell a comma from a semicolon! We, editors, have toiled and sweated blood to raise the text to an acceptable quality. There are still typos remaining presumably, but it's all the author's fault, I refuse to take an ounce of responsibility for them!
Characters:
There were three player characters in this DnD campaign, so the narrator is but one of the main characters. I think Publius and Beldrak are rather enjoyable as they are, but Jim is not as fleshed out as he could be. The side characters have a unique voice, which is good, I guess. Speaking of NPCs, keep in mind that we are talking about a DnD dungeon crawl, so the enemies' choices are sometimes suboptimal - that's just how the genre works. In exchange for that, there are also instances when the players fuck up something and fall into a trap.
Overall this book is an editorial masterpiece if I do say so myself. Read it, and reflect on the vanity of authors, who refuse to give credits to their conscientious and hard-working editors! Vanitatum vanitas, indeed. - ozeiRoyal Road★★★★★ 5.0Style:4.5/5
fluent dialogues and amusing good monologues nearly as great as the ones I see and visual novels like fate hollow ataraxia and sables grimoire.
But as good points,
you can easily imagine what is happening.
there is no difficulty in understanding the events which I personally don't like much but I guess all other readers will.
Story:4/5
I love the plot, not the greatest but it is pretty well written, and I love the premise
Grammar:5/5
am no good at grammar yet so 5/5 no need to think much
Characters:5/5
They are just perfectly written each with a different personality.
am not gonna spoil much so I will leave this at the note that I did not give the character score a 5/5 because I just don't like them that much on my own.
I think you should read it. and not spoil yourself anything before reading the story as it is - mobalRoyal Road★★★★★ 4.5Disclaimer: I am one of the editors of the book, and a participant at the D&D table as well, so take my review with a grain of salt. Or a sack of salt, your choice. On the positive side, I have read the entire book already. Multiple times if you consider the rewritten chapters and the D&D gameplay.
Style: 4/5
This is, where the author struggles the most in my opinion. There is too much internal conversation going on inside Publius's head. A bit more description of the environment would be better.
Story: 5/5
I can't complain, since I took some minuscule part in creating the story. Everything outside the D&D game, the first two chapters, for example, is very well thought out, and enjoyable to read. The story of the D&D game is not designed to be a novel, but the author managed to split the story when required. I only wish he would do it more often.
Grammar score: 5/5
The end product is as good as it can be. Early manuscripts were horrible, and I did some editing myself, so I am probably biased here.
Character score: 4/5
Despite the first-person view, sometimes I have difficulty to relate to Publius. Jim's character could be seen as inconsistent as well, but there are reasons behind that (I won't spoil it). Beldrak is the most amicable among the main characters, but he has a relatively simple personality compared to the rest of the group. The side characters are well represented, with just the right amount of detail.
Overall it's an enjoyable read, with a unique premise, interesting situations, and good dialogues. - ArararaRoyal Road★★★★★ 4.5Very solid. Roman noble gets Isekai-ed to a fantasy Dungeons & Dragons universe, where he teams up with a tiefling paladin and a dwarven mage. Together they raid an underground sunken citadel, where kobold and goblin factions war against each other. There's combat, quips, thievery, treachery, dungeon crawling, questing, heroics, strategizing, magic, looting, drinking, and even dragon-kidnapping. And among all of this, we get roman history lessons sprinkled in every now and then, which is a nice bit of flavour. The MC definitely feels unique.
The story is pretty fun, the writing and grammar is fine/good, there's a couple of memorable scenes, the premise is interesting, the party characters are diverse and fleshed-out, the party dynamics and dialogues are well done (I really loved the conversations in the town, they felt authentic), our characters get creative with problem-solving, and all-in-all it feels very D&D-like. If you like these things, you will enjoy the read I think. BTW, it updates daily, with nice, meaty chapters! Give it a try.
What can be improved:
The pacing. In the same chapter, the party may negotiate with the kobolds, fight some battles, go back to town, go back to the dungeon, loot a treasure room, fight more goblins, etc. It can be disorienting, where sometimes I don't even know where the characters currently are.
The fight scenes: sometimes we get paragraphs filled with detail, other times it boils down to "We entered the room. There were enemies there. Then we dispatched them." Every fight goes the same way. Even some important battles felt inconsequential, and ended as soon as they began. The party is around Lvl 1 or 2, I think, but they mow down hundreds of enemies no problemo.
The monsters: it's as if they weren't really alive. If the party doesn't kill one, they just return to the same spot tomorrow and the same monsters are still there..? Like they are waiting to be killed.
About the MC: he seems to lie more or less any chance he gets, even - David F. WeismanRoyal Road★★★★★ 4.5There are a couple of spoilers in the last two paragraphs, but they are from relatively early in the story.
The prologue, chapter zero, is a sort of outtake of the battles that will come later in the story. The author mentions that it was added because a few readers thought there wasn't enough action in chapter one. I really loved chapter one though, the sort of professional chapter you might find in a published book. It gives a deep look into a Roman army and culture, into politics and ambition, and conflicts between classes and cities and individuals. I am not an expert, but I think the author has a lot of genuine knowledge.
It is all realistic and historical until Publius has a chat with his diety just before being ripped away and sent to another world. Despite the final chat, he has seen no magic in his own world and is astonished to meet it here. For safeties sake he tries to conceal his ignorance of his new world.
Soon he becomes involved in a dungeon quest. I was almost dissapointed at first, I felt I knew him so well and he would say no. But since the author tells us the first part was based on a D&D adventure he has played, of course he goes.
*** Mild Spoiler Warning, from around chapter six and seven ***
The adventure is no simplistic hack and slash though. They play a deadly game, allying with sneaky and treacherous Kobolds against openly murderous Goblins. But what will the Dragon they are supposedly trying to rescue do?
This seems like a straight dungeonquest with a twist at the beginning, but it's a fun and readable one, with enough twists and turns to keep you guessing. Not a lot of touring from room to room while slaughtering inferior enemies and gathering treasure. If they end up with treasure they will have earned it.