Guild Punk [Vol. 1 Complete]

Self-Published

Community Rating

Description

Don’t let the apocalypse defineYOU!

The world may be ending, but your legend is just beginning!

Choose “Guild Punk” and make every second count!

-An even deeper mystery that will make you wonder if it is even worth knowing the truth.

Chapters(24 total)

Reviews

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Community Reviews(4)

  • Thornwell NebullaRoyal Road
    ★★★★★ 5.0
    In general, this story starts with an amazing hook—while also creating a very interesting mystery.
    Not only that, but I noticed, when reading this it felt like I was reading a game come to live.
    The atmosphere is perfect and captures a game setting well. It immediately reminded me of the games I used to play. And to be honest, it made me want to play them again.
    Characters: Well-written and human-like. The characters are realistic and tend to act like how many of us would if we were placed in their situations.
    They don't start off being godly OP, but causal; they have to think of ways to survive.
    Not only that, they are given very interesting personalities which works well in making you want to read more.
    Story: Probaby my favourite aspect of this series, especially the setting. The way it starts off is just not only captivating but like I said before, reminds you of games you played.
    The mystery aspect, golden.
    Grammar: absolutely perfect. The author must have taken a lot of time to polish it.
    Style: First person narrative. The author makes sure to give enough descriptions to paint an image of what's going on, but not so much the pacing becomes a slug.
  • oniakumuRoyal Road
    ★★★★★ 5.0
    I feel other reviewers criticism of the focus on action and more specifically what is sacrificed in return was overstated. It is very much the focus but I feel like there is plenty this story has to offer other than fight scenes. The one criticism I might have is that so far the characters don't have much of a driving motivation besides the need to get stronger for the sake of survival. That works for now as the world is still getting introduced but something else will be needed eventually.
    Also, the prologue makes for an interesting angle as it seems the real world is about to end in some kind of heat death, and now in this fantasy world nobody has memories aside from a few half remembered flashbacks to their old lives.
    With that said, the characters feel quite real to me which is why I was surprised by others saying it was not the same for them. Early on you see them making different choices and having different opinions, wether it's the morality of looting a dead persons pockets, how to divide treasure amongst themselves, or their opinions on what the world is. One character is religious and thinks it's all some divine test,  another pretty much mocks him for the notion. There was another point I wanted to tell another character off for how stupid she was being. This and other conflicts between the characters fleshes them out quite well for being at this point in the story.
    Overall it's written quite well. Few grammar mistakes, decent metaphors, nice descriptions, and some very intense combat moments.
  • Erik7722Royal Road
    ★★★★★ 4.5
    A great read wich has the potential to become even greater. The world seems pretty simple but like it has more to be discovered/revealed, and the variety of characters lets us explore more aspects of it. Im really looking forward to being able to read where the story ends up going
  • Tread CarefullyRoyal Road
    ★★★★ 3.5
    (TLDR at the bottom)
    Story & Style:
    I feel like the author got caught in a trap that's easy for action-focused stories/writers to fall prey to: tunnel vision for the action.
    With the possible exception of a meal or two, literally all of the focus has been on fighting monsters, and things that directly relate to fighting monsters. And it's easy to understand why: the driving force of the narrative is progression through combat, and the story's very premise (basically being amnesia'd into an action MMORPG) is designed to not only facilitate, but require that. However, you can have too much of a good thing, and so far, that applies to this story.
    The characters we follow find themselves in a VR game-world (though they're unaware of that fact, for some reason) where other players have already been "living for hundreds of years." And yet, the world doesn't feel very "lived in."
    Put simply: So far, the world-building is pretty lacking. As of Chapter 11, I have zero sense of any culture, what "weilders" do for fun or to relax (other than maybe drink and/or boast about their exploits – not that we even follow any of that), or anything else that could even hint at this artificial world being anything more than a bog-standard hack-and-slash MMO.
    Now, to be fair, this is only Chapter 11, and only Day 3 in-fiction, so nobody should expect to have a good idea of the VR world outside of the core gameplay loop. But to have no idea of it, despite the MCs being shown the ropes by people who've been there for years and years already? And being shown around while there's zero external pressure to focus exclusively on power leveling?
    It makes me suspect that what we've got is pretty much all we'll get.
    Grammar & Character:
    There's few egregious errors – just some missed commas and the like.
    But for some strange reason, much of the dialog is written sort of... well, "formally" isn't quite the right word, but it's something like that. The most identifiable component is characters not usi